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[Bug 588638] Re: console colormap is wrong when using 32bit framebuffer

 

Now that we have graphics with omap4 we have blue text just like the
ubuntu ti-omap4 kernel.

** Also affects: linux-linaro-omap (Ubuntu)
   Importance: Undecided
       Status: New

** Changed in: linux-linaro-omap (Ubuntu)
       Status: New => Confirmed

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Developers, which is a subscriber of a duplicate bug (681474).
https://bugs.launchpad.net/bugs/588638

Title:
  console colormap is wrong when using 32bit framebuffer

Status in “linux-linaro-omap” package in Ubuntu:
  Confirmed
Status in “linux-ti-omap” package in Ubuntu:
  Confirmed

Bug description:
  My kernel cmdline has the following fb setting:
  omapfb.mode=dvi:1280x720MR-32@60. Reverting to MR-16@60 fixes this
  (but looks worse in X due to 16bit color)

  This setting works in X (all is fine) but in the console colors are
  wrong, see the attached photo for details.