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Message #00580
[Bug 588638] Re: console colormap is wrong when using 32bit framebuffer
tilt-3,0 is staying pretty much where it is, it's working with the
current arrangements for Android branch.
tilt-3.0-nodspvideo1 is getting new work from TI for various things and
is used to generate tilt-linux-linaro-3.0 now.
If you just want the vanilla branch the tilt-3.0-nodspvideo1 is the best
idea at the moment.
--
You received this bug notification because you are a member of TI OMAP
Developers, which is subscribed to a duplicate bug report (681474).
https://bugs.launchpad.net/bugs/588638
Title:
console colormap is wrong when using 32bit framebuffer
Status in Linaro Ubuntu Evaluation Builds:
Confirmed
Status in “linux-linaro-omap” package in Ubuntu:
Confirmed
Status in “linux-ti-omap” package in Ubuntu:
Confirmed
Bug description:
My kernel cmdline has the following fb setting:
omapfb.mode=dvi:1280x720MR-32@60. Reverting to MR-16@60 fixes this
(but looks worse in X due to 16bit color)
This setting works in X (all is fine) but in the console colors are
wrong, see the attached photo for details.
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