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[Bug 588638] Re: console colormap is wrong when using 32bit framebuffer

 

tilt-3,0 is staying pretty much where it is, it's working with the
current arrangements for Android branch.

tilt-3.0-nodspvideo1 is getting new work from TI for various things and
is used to generate tilt-linux-linaro-3.0 now.

If you just want the vanilla branch the tilt-3.0-nodspvideo1 is the best
idea at the moment.

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You received this bug notification because you are a member of TI OMAP
Developers, which is subscribed to a duplicate bug report (681474).
https://bugs.launchpad.net/bugs/588638

Title:
  console colormap is wrong when using 32bit framebuffer

Status in Linaro Ubuntu Evaluation Builds:
  Confirmed
Status in “linux-linaro-omap” package in Ubuntu:
  Confirmed
Status in “linux-ti-omap” package in Ubuntu:
  Confirmed

Bug description:
  My kernel cmdline has the following fb setting:
  omapfb.mode=dvi:1280x720MR-32@60. Reverting to MR-16@60 fixes this
  (but looks worse in X due to 16bit color)

  This setting works in X (all is fine) but in the console colors are
  wrong, see the attached photo for details.

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