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[Bug 1002868] Re: There are some error information when run "glmark2-es2" in Panda ubuntu image.

 

TILT doesn't have any way to impact these issues; there's new SGX driver
stuff coming from TI in their PPA shortly I expect that will help these
problems.

** Changed in: linaro-landing-team-ti
       Status: New => Won't Fix

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https://bugs.launchpad.net/bugs/1002868

Title:
  There are some error information when run "glmark2-es2" in Panda
  ubuntu image.

Status in Linaro Texas Instruments Landing Team:
  Won't Fix
Status in Linaro Ubuntu Evaluation Builds:
  Confirmed
Status in Ubuntu OMAP4 graphics addons:
  Confirmed

Bug description:
  On hardware pack:

  http://snapshots.linaro.org/precise/hwpacks/lt-panda-x11-base/65
  /hwpack_linaro-lt-panda-x11-base_20120521-65_armhf_supported.tar.gz

  with ubuntu image:

  http://snapshots.linaro.org/precise/images/ubuntu-desktop/170/linaro-
  precise-ubuntu-desktop-20120521-170.tar.gz

  When do the Hardware accelerated 3D support test:

  https://wiki.linaro.org/Platform/QA/TestCases/Ubuntu#HwGFX_-
  _Hardware_accelerated_3D_support

  During the "glmark2-es2" running, I get these error information:

  linaro@linaro-ubuntu-desktop:~$ glmark2-es2
  PVR:(Error): PVRSRVOpenDCDevice: Error - 138 returned [95, /bridged_pvr_dc_glue.c]
  PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c]
  =======================================================
      glmark2 2012.03
  =======================================================
      OpenGL Information
      GL_VENDOR:     Imagination Technologies
      GL_RENDERER:   PowerVR SGX 540
      GL_VERSION:    OpenGL ES 2.0 build 1.7@840390
  =======================================================
  PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c]
  [build] use-vbo=false: FPS: 40
  PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c]
  [build] use-vbo=true: FPS: 87
  PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c]
  [texture] texture-filter=nearest: FPS: 89
  PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c]
  [texture] texture-filter=linear: FPS: 86
  PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c]
  [texture] texture-filter=mipmap: FPS: 90
  PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c]
  [shading] shading=gouraud: FPS: 74
  PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c]
  [shading] shading=blinn-phong-inf: FPS: 76
  PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c]
  [shading] shading=phong: FPS: 65
  PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c]
  [bump] bump-render=high-poly:[  726.725219] smsc95xx 1-1.1:1.0: eth0: kevent 2 may have been dropped
  [  726.787170] smsc95xx 1-1.1:1.0: eth0: kevent 2 may have been dropped
  [  726.849456] smsc95xx 1-1.1:1.0: eth0: kevent 2 may have been dropped
  [  726.910583] smsc95xx 1-1.1:1.0: eth0: kevent 2 may have been dropped
  [  726.971740] smsc95xx 1-1.1:1.0: eth0: kevent 2 may have been dropped
  [  727.033294] smsc95xx 1-1.1:1.0: eth0: kevent 2 may have been dropped
  [  727.095062] smsc95xx 1-1.1:1.0: eth0: kevent 2 may have been dropped
  [  727.156982] smsc95xx 1-1.1:1.0: eth0: kevent 2 may have been dropped
  [  727.219909] smsc95xx 1-1.1:1.0: eth0: kevent 2 may have been dropped
  [  727.226745] smsc95xx 1-1.1:1.0: eth0: kevent 2 may have been dropped
   FPS: 48
  PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c]
  [bump] bump-render=normals: FPS: 36
  PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c]
  [bump] bump-render=height: FPS: 74
  PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c]
  Error: Failed to add fragment shader from file None:
  Error:   Compile failed.
  Error: 
  [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 0
  PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c]
  Error: Failed to add fragment shader from file None:
  Error:   Compile failed.
  Error: 
  [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 0
  PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c]
  [pulsar] light=false:quads=5:texture=false: FPS: 86
  PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c]
  Error: Failed to add fragment shader from file None:
  Error:   Compile failed.
  Error: 
  Error: Failed to add fragment shader from file None:
  Error:   Compile failed.
  Error: 
  Error: Failed to add fragment shader from file None:
  Error:   Compile failed.
  Error: 
  Error: Failed to add fragment shader from file None:
  Error:   Compile failed.
  Error: 
  Error: Failed to add fragment shader from file None:
  Error:   Compile failed.
  Error: 
  Error: Failed to add fragment shader from file None:
  Error:   Compile failed.
  Error: 
  Error: Failed to add fragment shader from file None:
  Error:   Compile failed.
  Error: 
  Error: Failed to add fragment shader from file None:
  Error:   Compile failed.
  Error: 
  [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4:Error: Failed to add fragment shader from file None:
  Error:   Compile failed.
  Error: 
  Error: Failed to add fragment shader from file None:
  Error:   Compile failed.
  Error: 
  Error: Failed to add fragment shader from file None:
  Error:   Compile failed.
  Error: 
  Error: Failed to add fragment shader from file None:
  Error:   Compile failed.
  Error: 
  Error: Failed to add fragment shader from file None:
  Error:   Compile failed.
  Error: 
  Error: Failed to add fragment shader from file None:
  Error:   Compile failed.
  Error: 
  Error: Failed to add fragment shader from file None:
  Error:   Compile failed.
  Error: 
  Error: Failed to add fragment shader from file None:
  Error:   Compile failed.
  Error: 
  Error: Failed to add fragment shader from file None:
  Error:   Compile failed.
  Error: 
  Error: Failed to add fragment shader from file None:
  Error:   Compile failed.
  Error: 
  Error: Failed to add fragment shader from file None:
  Error:   Compile failed.
  Error: 
  Error: Failed to add fragment shader from file None:
  Error:   Compile failed.
  Error: 
  Error: Failed to add fragment shader from file None:
  Error:   Compile failed.
  Error: 
  Error: Failed to add fragment shader from file None:
  Error:   Compile failed.
  Error: 
  Error: Failed to add fragment shader from file None:
  Error:   Compile failed.
  Error: 
  Error: Failed to add fragment shader from file None:
  Error:   Compile failed.
  Error: 
  Error: Failed to add fragment shader from file None:
  Error:   Compile failed.
  Error: 
  Error: Failed to add fragment shader from file None:
  Error:   Compile failed.
  Error: 
  Error: Failed to add fragment shader from file None:
  Error:   Compile failed.
  Error: 
  Error: Failed to add fragment shader from file None:
  Error:   Compile failed.
  Error: 
  Error: Failed to add fragment shader from file None:
  Error:   Compile failed.
  Error: 
  Error: Failed to add fragment shader from file None:
  Error:   Compile failed.
  Error: 
  Error: Failed to add fragment shader from file None:
  Error:   Compile failed.
  Error: 
  Error: Failed to add fragment shader from file None:
  Error:   Compile failed.
  Error: 
   FPS: 0
  PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c]
  [desktop] effect=shadow:windows=4: FPS: 50
  PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c]
  [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 35
  PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c]
  [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 38
  PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c]
  [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 52
  PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c]
  [conditionals] fragment-steps=0:vertex-steps=0: FPS: 88
  PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c]
  [conditionals] fragment-steps=5:vertex-steps=0: FPS: 60
  PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c]
  [conditionals] fragment-steps=0:vertex-steps=5: FPS: 88
  PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c]
  [function] fragment-complexity=low:fragment-steps=5: FPS: 75
  PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c]
  [function] fragment-complexity=medium:fragment-steps=5: FPS: 55
  PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c]
  [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 75
  PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c]
  [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 62
  PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c]
  [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 49
  =======================================================
                                    glmark2 Score: 58 
  =======================================================

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