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Message #02066
[Bug 1317348] Re: Switcher (Alt-Tab) does not respect monitor-defined scaling factor
This bug was fixed in the package unity - 7.2.2+14.04.20140714-0ubuntu1
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unity (7.2.2+14.04.20140714-0ubuntu1) trusty; urgency=medium
[ Alfred Neumayer ]
* Restore the launcher position by reversing the animation and
unsetting the DND_PUSHED_OFF quirk. (LP: #1304882)
[ Brandon Schaefer ]
* TextInput: move the warning icon inside the input field, render it
white (LP: #1307738)
* ShutdownView: Scale up the Buttons and Text plus Borders of the
UnityWindowView. (LP: #1308323)
* Lockscreen warning icon needs a tooltip to say what the warning is
about! (LP: #1308288)
[ Marco Trevisan (Treviño) ]
* UnityScreen: always paint the lockscreen above, just add menu and
onboard as exceptions Some code cleanup, factorizing similar code.
(LP: #1313280)
* ApplicationLauncherIcon: Focus and, in case, Spread the windows on
DnD After 1 second that an user is over an icon, that icon should
focus the relative application and Spread its windows if it has more
than one opened. Correctly handle the DnD scale in launcher, and
apply glow to the icon under pointer. (LP: #607796)
* ShutdownView: Scale up the Buttons and Text plus Borders of the
UnityWindowView. (LP: #1308323)
* SwitcherView: use RawPixel's for the size values and convert them to
match current scaling (LP: #1317348)
* PluginAdapter: try to grab the screen to make sure that the screen
is not grabbed FocusIn event with NotifyGrab mode is not always
triggered by X when a window takes the grab, then we need to ensure
that there's no grab by trying to get one. We only care about
keyboard here, since pointer grabs don't affect us in general.
(LP: #741869)
* ShortcutView: use RawPixel's for the size values and convert them to
match current scaling Plus dinamically allocate horizontal space,
not to cut the text. (LP: #924840)
[ Chris Townsend ]
* Fix issue where scaling the edge illumination up and down with the
size of the Launcher icons would cause the illumination border to be
offset and smaller than the icon. (LP: #1309739)
* Fix issue where the number of Launcher icon pips are not always
properly updated when a new window of an already running application
is opened. (LP: #1283775)
* Fix issue where the Panel shadow would get drawn over drop down
windows in full screen windows. (LP: #1316005)
* Bump upstream release to 7.2.2.
[ Andrea Azzarone ]
* Clear the clipboard when locking the screen. (LP: #1308911)
* Disable switcher gestures if screen is locked. Fixed a regression.
(LP: #1321043)
* Pass the correct options to showLauncherKeyTerminate in
UnityScreen::OnLockScreen (LP: #1320438)
* Fix skype indicator blinking. (LP: #1310200)
* Add a warning in the session dialog if other sessions are still
open. (LP: #1281058)
[ Ubuntu daily release ]
* New rebuild forced
-- Ubuntu daily release <ps-jenkins@xxxxxxxxxxxxxxxxxxx> Mon, 14 Jul 2014 14:31:00 +0000
** Changed in: unity (Ubuntu Trusty)
Status: Fix Committed => Fix Released
--
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https://bugs.launchpad.net/bugs/1317348
Title:
Switcher (Alt-Tab) does not respect monitor-defined scaling factor
Status in Unity:
Fix Released
Status in Unity 7.2 series:
In Progress
Status in “unity” package in Ubuntu:
Fix Released
Status in “unity” source package in Trusty:
Fix Released
Bug description:
[Impact]
Unity switcher doesn't get properly scaled on HiDPI monitors.
[Test case]
1. From Unity Control Center -> Displays -> Change the monitor scaling to somewhat
different from 1.0 (might be both bigger and smaller, your choice).
2. Open some windows and press Alt+Tab
3. Both Switcher icons, application names and spreaded windows (when pressing down, or
right-clicking on an icon) decorations should be scaled to match the selected
scaling factor.
In Multi-monitor scenario it should match the scaling factor of the monitor where the
view opens (so where the mouse is).
[Regression potential]The potential of regression is basically none,
since we just moved from fixed sizes to relative sizes and unless the
scale value is set to an invalid value, this should work as it happens
in other unity views that do support scaling currently.
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