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Message #02724
[Bug 751858] Re: Unity messes up geometry calculations
** Changed in: unity
Importance: Undecided => Low
** Changed in: unity
Status: New => Confirmed
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https://bugs.launchpad.net/bugs/751858
Title:
Unity messes up geometry calculations
Status in Compiz:
New
Status in Unity:
Confirmed
Status in “compiz” package in Ubuntu:
Confirmed
Status in “unity” package in Ubuntu:
Confirmed
Bug description:
Binary package hint: unity
I have my Emacs windows set up to display in very specific locations
with very specific widths and heights. Unity messes up those geometry
calculations in several ways:
* When the initial Emacs window comes up, it is too far right.
Normally, I have my Emacs window come up on the right edge of the left
screen, but with Unity, it comes up so that a strip of about 1" wide
lives on the right screen, while the rest lives on the left screen.
* When I create the second Emacs window (via Emacs keybinding), the
window opens too tall. It opens in the correct location horizontally
(namely: right next to the first Emacs window), but it is about two
text lines too tall.
* When Unity crashes (see some of my other bugs), and restarts. All
the Emacs windows are about an inch lower. Do this enough times and
the windows crawl right off the bottom of the screen.
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