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Message #04024
[Bug 790634] Re: nux with GLSL shaders doesn't work on Mesa
** Changed in: unity (Ubuntu)
Status: New => Fix Released
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https://bugs.launchpad.net/bugs/790634
Title:
nux with GLSL shaders doesn't work on Mesa
Status in Nux:
Fix Released
Status in Unity:
Fix Released
Status in Unity Foundations:
Fix Released
Status in “nux” package in Ubuntu:
Fix Released
Status in “unity” package in Ubuntu:
Fix Released
Bug description:
When forcing nux to use the GLSL shaders (instead of ARB asm), all I
get is a black screen.
The problem is that the index in the iteration of active attributes in
NuxGraphics/IOpenGLGLSLShader.cpp is also used as the location index
for the attribute. This is not correct. The GL spec for
glGetActiveAttrib clearly states:
"Note that index simply identifies a member in a list of active attributes, and has no relation to the generic
attribute that the corresponding variable is bound to"
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