touch-packages team mailing list archive
-
touch-packages team
-
Mailing list archive
-
Message #101469
[Bug 1493185] Re: missing icons in dash/app scope for ubuntu touch vivid image
** Also affects: ubuntu-ui-toolkit (Ubuntu)
Importance: Undecided
Status: New
** Changed in: unity8 (Ubuntu)
Status: New => Invalid
--
You received this bug notification because you are a member of Ubuntu
Touch seeded packages, which is subscribed to unity8 in Ubuntu.
https://bugs.launchpad.net/bugs/1493185
Title:
missing icons in dash/app scope for ubuntu touch vivid image
Status in ubuntu-ui-toolkit package in Ubuntu:
New
Status in unity8 package in Ubuntu:
Invalid
Bug description:
Try porting Ubuntu touch to Sony Xperia L. The icons are missing on
the dash and in App scope.
Image of App scope with no icon: http://postimg.org/image/g0twu5pyf
Following is the OpenGL errors seen in unity log:
qtmir.mir: SessionListener::starting - this= SessionListener(0x462d5384) session= 0x18c4794
qtmir.sessions: SessionManager::onSessionStarting - sessionName= UbuntuLocationService
qtmir.sessions: Session::Session() "UbuntuLocationService"
QOpenGLShader::link: "--From Vertex Shader:
Error: Symbol textured defined with different precision in vertex and fragment shaders.
--From Fragment Shader:
Error: Symbol textured defined with different precision in vertex and fragment shaders.
"
shader compilation failed:
"--From Vertex Shader:
Error: Symbol textured defined with different precision in vertex and fragment shaders.
--From Fragment Shader:
Error: Symbol textured defined with different precision in vertex and fragment shaders.
"
qtmir.mir: SessionListener::stopping - this= SessionListener(0x462d5384) session= 0x18c4794
QOpenGLShader::link: "--From Vertex Shader:
Error: Symbol textured defined with different precision in vertex and fragment shaders.
--From Fragment Shader:
Error: Symbol textured defined with different precision in vertex and fragment shaders.
"
QOpenGLShader::link: "--From Vertex Shader:
Error: Symbol textured defined with different precision in vertex and fragment shaders.
--From Fragment Shader:
Error: Symbol textured defined with different precision in vertex and fragment shaders.
"
QOpenGLShaderProgram::uniformLocation( shapeTexture ): shader program is not linked
QOpenGLShaderProgram::uniformLocation( sourceTexture ): shader program is not linked
QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
QOpenGLShaderProgram::uniformLocation( opacityFactors ): shader program is not linked
QOpenGLShaderProgram::uniformLocation( dfdtFactor ): shader program is not linked
QOpenGLShaderProgram::uniformLocation( sourceOpacity ): shader program is not linked
QOpenGLShaderProgram::uniformLocation( distanceAA ): shader program is not linked
QOpenGLShaderProgram::uniformLocation( textured ): shader program is not linked
QOpenGLShaderProgram::uniformLocation( aspect ): shader program is not linked
To manage notifications about this bug go to:
https://bugs.launchpad.net/ubuntu/+source/ubuntu-ui-toolkit/+bug/1493185/+subscriptions
References