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Message #103573
[Bug 1260653] Re: Unity 4.3 Hangs When Upgrading Project
Looks like the bug is about Unity3d. Closing.
** Changed in: unity
Status: New => Invalid
** Changed in: unity (Ubuntu)
Status: New => Invalid
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https://bugs.launchpad.net/bugs/1260653
Title:
Unity 4.3 Hangs When Upgrading Project
Status in Unity:
Invalid
Status in unity package in Ubuntu:
Invalid
Bug description:
Launching bug reporter
Obtained 55 stack frames.
#0 0x00000000ac7c3d in ClothRenderer::UpdateClothVerticesFromPhysics()
#1 0x00000000ac7cb5 in ClothRenderer::UpdateTransformInfo()
#2 0x00000000ac7c74 in non-virtual thunk to ClothRenderer::UpdateTransformInfo()
#3 0x0000000052b30a in BaseRenderer::GetWorldAABB(AABB&)
#4 0x0000000058d311 in Unity::Scene::AddRenderer(Renderer*)
#5 0x000000006a6ae8 in Renderer::UpdateRenderer()
#6 0x000000006a3976 in Renderer::UpdateAllRenderersInternal()
#7 0x000000005732bd in RenderManager::UpdateAllRenderers()
#8 0x0000000053550a in Camera::StandaloneRender(unsigned int, Shader*, std::string const&)
#9 0x00000000d76460 in Camera_CUSTOM_Render(ReadOnlyScriptingObjectOfType<Camera>)
#10 0x000000139e1975 in (wrapper managed-to-native) UnityEngine.Camera:Render () + 0x75 (0x139e1900 0x139e19c8) [0xac0ac40 - Unity Child Domain]
#11 0x000000139e6b14 in UnityEditor.GameObjectInspector:DoRenderPreview () + 0xa9c (0x139e6078 0x139e6ba1) [0xac0ac40 - Unity Child Domain]
#12 0x000000139e431c in UnityEditor.GameObjectInspector:RenderStaticPreview (string,UnityEngine.Object[],int,int) + 0x164 (0x139e41b8 0x139e4359) [0xac0ac40 - Unity Child Domain]
#13 0x00000013225b38 in UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset (UnityEngine.Object,UnityEngine.Object[],string) + 0x238 (0x13225900 0x13225b82) [0xac0ac40 - Unity Child Domain]
#14 0x00000013225c5b in (wrapper runtime-invoke) <Module>:runtime_invoke_object_object_object_object (object,intptr,intptr,intptr) + 0xb3 (0x13225ba8 0x13225d16) [0xac0ac40 - Unity Child Domain]
#15 0x000000040ce332 in mono_jit_compile_method
#16 0x0000000430b5ca in mono_runtime_invoke
#17 0x000000006dd426 in mono_runtime_invoke_profiled(MonoMethod*, MonoObject*, void**, MonoException**, MonoClass*)
#18 0x0000000089163b in CallStaticMonoMethod(MonoMethod*, void**, MonoException**)
#19 0x000000008918bd in CallStaticMonoMethod(char const*, char const*, void**, MonoException**)
#20 0x0000000089190d in CallStaticMonoMethod(char const*, char const*, void**)
#21 0x0000000119450f in MonoCreateAssetPreview(Object*, std::vector<Object*, std::allocator<Object*> > const&, std::string const&)
#22 0x000000011945a9 in AppendAssetPreviewToMetaData(File&, Object*, std::vector<Object*, std::allocator<Object*> > const&, std::string const&, vector_map<int, int, std::less<int>, std::allocator<std::pair<int, int> > > const&, dynamic_array<AssetPreviewImageFooter, 4ul, (MemLabelIdentifier)53>&, unsigned long&)
#23 0x00000001194279 in AppendAssetPreviewToMetaData(std::string const&, LibraryRepresentation&, std::vector<LibraryRepresentation, std::allocator<LibraryRepresentation> >&, std::string const&, vector_map<int, int, std::less<int>, std::allocator<std::pair<int, int> > > const&)
#24 0x00000000eda60f in AssetDatabase::WriteCachedMetaDataAndPreviews(std::string const&, std::string const&, AssetImporter*, AssetMetaData*, Asset&)
#25 0x00000000ee1a1f in AssetDatabase::UpdateAsset(UnityGUID const&, UnityGUID const&, MdFour const&, int, MdFour)
#26 0x00000000f08af1 in AssetInterface::ProcessAssetsImplementation(double&, AssetInterface::CancelBehaviour)
#27 0x00000000f0a96d in AssetInterface::StopAssetEditing(AssetInterface::CancelBehaviour)
#28 0x00000000f0c87c in AssetInterface::ImportAssets(std::vector<UnityGUID, std::allocator<UnityGUID> > const&, int)
#29 0x00000000f0c9d5 in AssetInterface::ImportAssetsWithMismatchingAssetImporterVersion()
#30 0x000000011fc190 in Application::InitializeProject()
#31 0x000000013aadbe in -[EditorApplication applicationDidFinishLaunching:]
#32 0x00000095beb692 in __57-[NSNotificationCenter addObserver:selector:name:object:]_block_invoke
#33 0x00000097e9c7e4 in __CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__
#34 0x00000097d7e3fb in _CFXNotificationPost
#35 0x00000095bd9ebf in -[NSNotificationCenter postNotificationName:object:userInfo:]
#36 0x0000009946b7d5 in -[NSApplication _postDidFinishNotification]
#37 0x0000009946b475 in -[NSApplication _sendFinishLaunchingNotification]
#38 0x00000099467da4 in -[NSApplication(NSAppleEventHandling) _handleAEOpenEvent:]
#39 0x00000099467691 in -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:]
#40 0x00000098994304 in -[NSObject performSelector:withObject:withObject:]
#41 0x00000095bfa3fa in __76-[NSAppleEventManager setEventHandler:andSelector:forEventClass:andEventID:]_block_invoke
#42 0x00000095bf9f31 in -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:]
#43 0x00000095bf9d3b in _NSAppleEventManagerGenericHandler
#44 0x00000094f78b15 in aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*)
#45 0x00000094f47ed6 in dispatchEventAndSendReply(AEDesc const*, AEDesc*)
#46 0x00000094f47dce in aeProcessAppleEvent
#47 0x000000955357c1 in AEProcessAppleEvent
#48 0x000000994633a8 in _DPSNextEvent
#49 0x00000099462ad0 in -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:]
#50 0x0000009945535c in -[NSApplication run]
#51 0x0000009943e1f8 in NSApplicationMain
#52 0x000000013bd31b in EditorMain(int, char const**)
#53 0x000000013bd6c8 in main
#54 0x000000000038b5 in start
ExecutionEngineException: SIGILL
at (wrapper managed-to-native) UnityEngine.Camera:Render ()
at UnityEditor.GameObjectInspector.DoRenderPreview () [0x00000] in <filename unknown>:0
at UnityEditor.GameObjectInspector.RenderStaticPreview (System.String assetPath, UnityEngine.Object[] subAssets, Int32 width, Int32 height) [0x00000] in <filename unknown>:0
at UnityEditor.AssetPreviewUpdater.CreatePreviewForAsset (UnityEngine.Object obj, UnityEngine.Object[] subAssets, System.String assetPath) [0x00000] in <filename unknown>:0
(Filename: Line: -1)
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