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[Bug 1260653] Re: Unity 4.3 Hangs When Upgrading Project

 

Looks like the bug is about Unity3d. Closing.

** Changed in: unity
       Status: New => Invalid

** Changed in: unity (Ubuntu)
       Status: New => Invalid

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https://bugs.launchpad.net/bugs/1260653

Title:
  Unity 4.3 Hangs When Upgrading Project

Status in Unity:
  Invalid
Status in unity package in Ubuntu:
  Invalid

Bug description:
  Launching bug reporter
  Obtained 55 stack frames.
  #0  0x00000000ac7c3d in ClothRenderer::UpdateClothVerticesFromPhysics()
  #1  0x00000000ac7cb5 in ClothRenderer::UpdateTransformInfo()
  #2  0x00000000ac7c74 in non-virtual thunk to ClothRenderer::UpdateTransformInfo()
  #3  0x0000000052b30a in BaseRenderer::GetWorldAABB(AABB&)
  #4  0x0000000058d311 in Unity::Scene::AddRenderer(Renderer*)
  #5  0x000000006a6ae8 in Renderer::UpdateRenderer()
  #6  0x000000006a3976 in Renderer::UpdateAllRenderersInternal()
  #7  0x000000005732bd in RenderManager::UpdateAllRenderers()
  #8  0x0000000053550a in Camera::StandaloneRender(unsigned int, Shader*, std::string const&)
  #9  0x00000000d76460 in Camera_CUSTOM_Render(ReadOnlyScriptingObjectOfType<Camera>)
  #10 0x000000139e1975 in  (wrapper managed-to-native) UnityEngine.Camera:Render () + 0x75 (0x139e1900 0x139e19c8) [0xac0ac40 - Unity Child Domain]
  #11 0x000000139e6b14 in  UnityEditor.GameObjectInspector:DoRenderPreview () + 0xa9c (0x139e6078 0x139e6ba1) [0xac0ac40 - Unity Child Domain]
  #12 0x000000139e431c in  UnityEditor.GameObjectInspector:RenderStaticPreview (string,UnityEngine.Object[],int,int) + 0x164 (0x139e41b8 0x139e4359) [0xac0ac40 - Unity Child Domain]
  #13 0x00000013225b38 in  UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset (UnityEngine.Object,UnityEngine.Object[],string) + 0x238 (0x13225900 0x13225b82) [0xac0ac40 - Unity Child Domain]
  #14 0x00000013225c5b in  (wrapper runtime-invoke) <Module>:runtime_invoke_object_object_object_object (object,intptr,intptr,intptr) + 0xb3 (0x13225ba8 0x13225d16) [0xac0ac40 - Unity Child Domain]
  #15 0x000000040ce332 in mono_jit_compile_method
  #16 0x0000000430b5ca in mono_runtime_invoke
  #17 0x000000006dd426 in mono_runtime_invoke_profiled(MonoMethod*, MonoObject*, void**, MonoException**, MonoClass*)
  #18 0x0000000089163b in CallStaticMonoMethod(MonoMethod*, void**, MonoException**)
  #19 0x000000008918bd in CallStaticMonoMethod(char const*, char const*, void**, MonoException**)
  #20 0x0000000089190d in CallStaticMonoMethod(char const*, char const*, void**)
  #21 0x0000000119450f in MonoCreateAssetPreview(Object*, std::vector<Object*, std::allocator<Object*> > const&, std::string const&)
  #22 0x000000011945a9 in AppendAssetPreviewToMetaData(File&, Object*, std::vector<Object*, std::allocator<Object*> > const&, std::string const&, vector_map<int, int, std::less<int>, std::allocator<std::pair<int, int> > > const&, dynamic_array<AssetPreviewImageFooter, 4ul, (MemLabelIdentifier)53>&, unsigned long&)
  #23 0x00000001194279 in AppendAssetPreviewToMetaData(std::string const&, LibraryRepresentation&, std::vector<LibraryRepresentation, std::allocator<LibraryRepresentation> >&, std::string const&, vector_map<int, int, std::less<int>, std::allocator<std::pair<int, int> > > const&)
  #24 0x00000000eda60f in AssetDatabase::WriteCachedMetaDataAndPreviews(std::string const&, std::string const&, AssetImporter*, AssetMetaData*, Asset&)
  #25 0x00000000ee1a1f in AssetDatabase::UpdateAsset(UnityGUID const&, UnityGUID const&, MdFour const&, int, MdFour)
  #26 0x00000000f08af1 in AssetInterface::ProcessAssetsImplementation(double&, AssetInterface::CancelBehaviour)
  #27 0x00000000f0a96d in AssetInterface::StopAssetEditing(AssetInterface::CancelBehaviour)
  #28 0x00000000f0c87c in AssetInterface::ImportAssets(std::vector<UnityGUID, std::allocator<UnityGUID> > const&, int)
  #29 0x00000000f0c9d5 in AssetInterface::ImportAssetsWithMismatchingAssetImporterVersion()
  #30 0x000000011fc190 in Application::InitializeProject()
  #31 0x000000013aadbe in -[EditorApplication applicationDidFinishLaunching:]
  #32 0x00000095beb692 in __57-[NSNotificationCenter addObserver:selector:name:object:]_block_invoke
  #33 0x00000097e9c7e4 in __CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__
  #34 0x00000097d7e3fb in _CFXNotificationPost
  #35 0x00000095bd9ebf in -[NSNotificationCenter postNotificationName:object:userInfo:]
  #36 0x0000009946b7d5 in -[NSApplication _postDidFinishNotification]
  #37 0x0000009946b475 in -[NSApplication _sendFinishLaunchingNotification]
  #38 0x00000099467da4 in -[NSApplication(NSAppleEventHandling) _handleAEOpenEvent:]
  #39 0x00000099467691 in -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:]
  #40 0x00000098994304 in -[NSObject performSelector:withObject:withObject:]
  #41 0x00000095bfa3fa in __76-[NSAppleEventManager setEventHandler:andSelector:forEventClass:andEventID:]_block_invoke
  #42 0x00000095bf9f31 in -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:]
  #43 0x00000095bf9d3b in _NSAppleEventManagerGenericHandler
  #44 0x00000094f78b15 in aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*)
  #45 0x00000094f47ed6 in dispatchEventAndSendReply(AEDesc const*, AEDesc*)
  #46 0x00000094f47dce in aeProcessAppleEvent
  #47 0x000000955357c1 in AEProcessAppleEvent
  #48 0x000000994633a8 in _DPSNextEvent
  #49 0x00000099462ad0 in -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:]
  #50 0x0000009945535c in -[NSApplication run]
  #51 0x0000009943e1f8 in NSApplicationMain
  #52 0x000000013bd31b in EditorMain(int, char const**)
  #53 0x000000013bd6c8 in main
  #54 0x000000000038b5 in start
  ExecutionEngineException: SIGILL
    at (wrapper managed-to-native) UnityEngine.Camera:Render ()
    at UnityEditor.GameObjectInspector.DoRenderPreview () [0x00000] in <filename unknown>:0 
    at UnityEditor.GameObjectInspector.RenderStaticPreview (System.String assetPath, UnityEngine.Object[] subAssets, Int32 width, Int32 height) [0x00000] in <filename unknown>:0 
    at UnityEditor.AssetPreviewUpdater.CreatePreviewForAsset (UnityEngine.Object obj, UnityEngine.Object[] subAssets, System.String assetPath) [0x00000] in <filename unknown>:0 
   
  (Filename:  Line: -1)

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