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Message #103740
[Bug 1479250] Re: unity8 process using CPU when the phone is idle
My attached branch only solves half the problem, so this bug needs to
stay open till the other half is investigated.
** Changed in: qtmir
Status: In Progress => Triaged
** Changed in: qtmir (Ubuntu)
Status: In Progress => Triaged
** Changed in: qtmir
Assignee: Daniel van Vugt (vanvugt) => (unassigned)
** Changed in: qtmir (Ubuntu)
Assignee: Daniel van Vugt (vanvugt) => (unassigned)
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Touch seeded packages, which is subscribed to unity8 in Ubuntu.
https://bugs.launchpad.net/bugs/1479250
Title:
unity8 process using CPU when the phone is idle
Status in QtMir:
Triaged
Status in The Ubuntu Power Consumption Project:
New
Status in qtmir package in Ubuntu:
Triaged
Status in unity8 package in Ubuntu:
New
Bug description:
top reports the unity8 process is consuming about 1% CPU even when the
phone is idle (screen on):
11688 phablet 20 0 482184 101352 44872 S 1.0 5.4 0:37.10
unity8
This makes unity8 the top consumer of CPU. 1% on modern CPUs like you
find in phones is actually a very large amount of work going on (~10
million clock ticks spent executing instructions per second on a 1GHz
core).
$ system-image-cli -i
current build number: 272
device name: mako
channel: ubuntu-touch/devel-proposed/ubuntu
last update: 2015-07-29 05:53:01
version version: 272
version ubuntu: 20150729
version device: 20150708
version custom: 20150729
Running eventstat shows this CPU time is being used in 5 events per
second:
Event/s PID Task Init Function Callback
36.36 0 [swapper/0] hrtimer_start_range_ns tick_sched_timer
5.05 11688 unity8 hrtimer_start_range_ns hrtimer_wakeup
So it sounds like QtMir's frame dropper is the culprit.
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References