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[Bug 1497105] Re: Clients can't get high resolution input in Unity8

 

See also: bug 1486341

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https://bugs.launchpad.net/bugs/1497105

Title:
  Clients can't get high resolution input in Unity8

Status in QtMir:
  New
Status in qtmir package in Ubuntu:
  New
Status in unity8 package in Ubuntu:
  New

Bug description:
  Clients can't get high resolution input in Unity8.

  Using native (non-nested) Mir servers, clients can get the full speed
  input stream if they so choose (MIR_CLIENT_INPUT_RATE=0). And it's
  planned that this will become a formal API feature: bug 1439590

  However in Unity8, because it is a nested server, the client no longer
  has the option of getting this high resolution input.

  Examples of clients that utilize high resolution input for improved visual quality:
     mir_demo_client_fingerpaint -w--desktop_file_hint=unity8
     mir_demo_client_target -n--desktop_file_hint=unity8
  You may also want to experiment with those using ultra-high resolution input by adding a kernel parameter: usbhid.mousepoll=1

  This is a tricky problem because for touch at least we do want the
  input stream to be throttled to the display rate from the top level
  down. Perhaps the answer is to enhance Unity8 to be a full-speed (non-
  resampled) client and then the clients of Unity8 can then still have a
  choice of whether they get resampling or not.

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References