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Message #10432
[Bug 1355025] Re: After suspend/resume, no sound with pulseaudio
look like pulseaudio bug since line out is plugged but front panel
headphone does not support Jack detection and
HDMI cannot be default sink when your HDMI jacks are unplugged
control.46 {
iface CARD
name 'Line Out Front Jack'
value true
comment {
access read
type BOOLEAN
count 1
}
}
control.47 {
iface CARD
name 'Line Out Surround Jack'
value false
comment {
access read
type BOOLEAN
count 1
}
}
control.48 {
iface CARD
name 'Line Out CLFE Jack'
value false
comment {
access read
type BOOLEAN
count 1
}
}
control.49 {
iface CARD
name 'Line Out Side Jack'
value false
comment {
access read
type BOOLEAN
count 1
}
}
control.50 {
iface CARD
name 'Front Headphone Phantom Jack'
value true
comment {
access read
type BOOLEAN
count 1
}
}
state.NVidia_1 {
control.1 {
iface CARD
name 'HDMI/DP,pcm=3 Jack'
value false
comment {
access read
type BOOLEAN
count 1
}
}
control.7 {
iface CARD
name 'HDMI/DP,pcm=7 Jack'
value false
comment {
access read
type BOOLEAN
count 1
}
}
control.13 {
iface CARD
name 'HDMI/DP,pcm=8 Jack'
value false
comment {
access read
type BOOLEAN
count 1
}
}
control.19 {
iface CARD
name 'HDMI/DP,pcm=9 Jack'
value false
comment {
access read
type BOOLEAN
count 1
}
}
** Changed in: pulseaudio (Ubuntu)
Status: New => Incomplete
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Touch seeded packages, which is subscribed to pulseaudio in Ubuntu.
https://bugs.launchpad.net/bugs/1355025
Title:
After suspend/resume, no sound with pulseaudio
Status in “pulseaudio” package in Ubuntu:
Incomplete
Bug description:
HI,
I've remarked the following bug, at least under KDE :
DO : open your KDE session
DO : launch an app which has not been set compliant with pulseaudio (for example, Skype 4.2, but in that case you need to log into the service so that it plays a sound - issue no longer reproducible with 4.3. This also works with Steam games like Civ5)
DO : quit the app
DO : suspend
DO : wait some time, for example 15 minutes
DO : resume
DO : try to trigger a sound, anything (the sound tester applet in KDE is enough)
EXPECT : you hear sound
ACTUAL : no sound at all. Note that if you run pulseaudio -k, sound is partially restored... only for KDE apps. The only way to restore sound completely is to logout/login
Reproducibility : always
Tested on Kubuntu Trusty AMD64
My hardware :
AMD Phenom x4 9850
8 GB RAM
Asus M2N-SLI Deluxe
NVidia GeForce 660 Ti
ProblemType: Bug
DistroRelease: Ubuntu 14.04
Package: pulseaudio 1:4.0-0ubuntu11
ProcVersionSignature: Ubuntu 3.13.0-32.57-generic 3.13.11.4
Uname: Linux 3.13.0-32-generic x86_64
NonfreeKernelModules: nvidia
ApportVersion: 2.14.1-0ubuntu3.3
Architecture: amd64
AudioDevicesInUse:
USER PID ACCESS COMMAND
/dev/snd/controlC1: julien 4967 F.... pulseaudio
julien 31643 F.... pulseaudio
/dev/snd/controlC0: julien 4967 F.... pulseaudio
julien 31643 F.... pulseaudio
CurrentDesktop: KDE
Date: Mon Aug 11 08:42:19 2014
SourcePackage: pulseaudio
UpgradeStatus: Upgraded to trusty on 2014-03-20 (143 days ago)
dmi.bios.date: 10/02/2008
dmi.bios.vendor: Phoenix Technologies, LTD
dmi.bios.version: ASUS M2N-SLI DELUXE ACPI BIOS Revision 1701
dmi.board.name: M2N-SLI DELUXE
dmi.board.vendor: ASUSTeK Computer INC.
dmi.board.version: 1.XX
dmi.chassis.asset.tag: 123456789000
dmi.chassis.type: 3
dmi.chassis.vendor: Chassis Manufacture
dmi.chassis.version: Chassis Version
dmi.modalias: dmi:bvnPhoenixTechnologies,LTD:bvrASUSM2N-SLIDELUXEACPIBIOSRevision1701:bd10/02/2008:svnSystemmanufacturer:pnSystemProductName:pvrSystemVersion:rvnASUSTeKComputerINC.:rnM2N-SLIDELUXE:rvr1.XX:cvnChassisManufacture:ct3:cvrChassisVersion:
dmi.product.name: System Product Name
dmi.product.version: System Version
dmi.sys.vendor: System manufacturer
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References