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Message #109948
[Bug 811826] Re: Not possible for other docks to use Unity LauncherAPI
As part of the big bug review for 16.04 LTS, I think this is a feature
request rather than a bug.
** Changed in: unity (Ubuntu)
Status: Confirmed => Opinion
** Changed in: libunity (Ubuntu)
Status: Confirmed => Opinion
** Changed in: libunity
Status: Confirmed => Opinion
** Changed in: unity-2d
Status: Confirmed => Opinion
** Changed in: unity
Status: Confirmed => Opinion
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https://bugs.launchpad.net/bugs/811826
Title:
Not possible for other docks to use Unity LauncherAPI
Status in libunity:
Opinion
Status in Unity:
Opinion
Status in unity-2d:
Opinion
Status in libunity package in Ubuntu:
Opinion
Status in unity package in Ubuntu:
Opinion
Bug description:
When the launcher API was reported people questioned why unity
wouldn't use DockManager. The answer that was given was that unity
launcher API was better. It's easier for developers use unity launcher
api within their own applications. As a dock developer I agreed and
welcomed unity launcher api, it sounded like a good idea and something
I would like to implement in my dock. When I started looking in to it
the disappointment hit me: libunity requires Unity to be running (or
more exactly it requires the unique d-bus address com.canonical.Unity
to be in use) otherwise it doesn't send out any signals over dbus. I
can hack my way around this by letting my dock register the
com.canonical.Unity address but that's not an ideal solution. What
will happen then if the user tries to start unity while my dock is
running?
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