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[Bug 1488417] Re: nexus4 window mode mouse motion bounded incorrectly with external monitor

 

seems corrected in latest image
channel: ubuntu-touch/rc-proposed/ubuntu-pd
version version: 54
version ubuntu: 20151026
version device: 20150911
version custom: 20150929-2-vivid


** Changed in: canonical-pocket-desktop
       Status: In Progress => Fix Released

** Changed in: mir (Ubuntu)
       Status: Confirmed => Fix Released

** Changed in: qtmir (Ubuntu)
       Status: In Progress => Fix Released

** Changed in: qtmir
       Status: New => Fix Released

** Changed in: mir
       Status: New => Fix Released

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https://bugs.launchpad.net/bugs/1488417

Title:
  nexus4 window mode mouse motion bounded incorrectly with external
  monitor

Status in canonical-pocket-desktop:
  Fix Released
Status in Mir:
  Fix Released
Status in QtMir:
  Fix Released
Status in mir package in Ubuntu:
  Fix Released
Status in qtmir package in Ubuntu:
  Fix Released

Bug description:
  when connecting a monitor to the Nexus4 during windowed mode, the
  device is put into landscape mode. the mouse motion appears to not
  have followed the orientation and is bounded by roughly portrait width
  instead of landscape width

  
  The problem is that when unity8 configures cloning, it picks the intersection of all displays. While the input subsystem uses the bounding rectangle of all displays. Thus it allows the cursor to move around in (1200x1920) while the only surface is 1080x1920. So there is a dead zone between the display extent and the surface extent. When the cursor hits that area the SurfaceInputDispatcher has no surface underneath, so it decides to not send any further mouse input to Unity8.

  We can fix that by extending the behaviour of display_input_region.cpp
  to use the intersection of displays when necessary.

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References