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[Bug 1475678] Re: Unity8 not informing clients that they are not visible and thus can stop rendering

 

This bug was fixed in the package unity8 - 8.11+16.04.20151104-0ubuntu1

---------------
unity8 (8.11+16.04.20151104-0ubuntu1) xenial; urgency=medium

  [ Albert Astals Cid ]
  * Add an Item that proxies for old and new audio roles (LP: #1493851)
  * CroppedImageMinimumSourceSize: Fix 'Binding loop detected for
    property "imageAspectRatio"'
  * Make the scope settings list scroll to text visible area (LP:
    #1499084)
  * Move to importing QtQuick 2.4 & friends
  * Use SDK 1.3 across all files (LP: #1503498, #1508363, #1449628)

  [ Andrea Cimitan ]
  * Add sharing widget to zoomable image and video playback
  * Make zoomable and video playback widgets edge to edge
  * Updated all 1.3 UbuntuShape to use new APIs where possible
  * Use SDK 1.3 across all files (LP: #1503498, #1508363, #1449628)

  [ CI Train Bot ]
  * Resync trunk.

  [ Christopher Lee ]
  * Quick spelling fix in process control output.

  [ Daniel d'Andrada ]
  * Enable support for overriding application orientations based on
    device type (LP: #1478637)
  * Use SDK 1.3 across all files (LP: #1503498, #1508363, #1449628)
  * Use SDK 1.3 across all files (LP: #1503498, #1508363, #1449628)

  [ Josh Arenson ]
  * Enable support for overriding application orientations based on
    device type (LP: #1478637)

  [ Michael Terry ]
  * Avoid showing the shutdown dialog when turning on the screen if your
    device is under heavy load. (LP: #1508563)
  * Handle lifecycle policy exceptions ourselves, instead of letting
    qtmir do it for us and allow non-Touch apps to opt-out of the Touch
    lifecycle.

  [ Michael Zanetti ]
  * Fixes for the panel buttons (LP: #1510360, #1504269, #1431566,
    #1443319)
  * Use SDK 1.3 across all files (LP: #1503498, #1508363, #1449628)

  [ Michał Sawicz ]
  * Add missing copyright to Cursor.qml
  * Enable support for overriding application orientations based on
    device type (LP: #1478637)
  * Support server->client visibility change to stop rendering
    (lp:#1475678) (LP: #1475678)

  [ Nick Dedekind ]
  * Support server->client visibility change to stop rendering
    (lp:#1475678) (LP: #1475678)

 -- Michał Sawicz <michal.sawicz@xxxxxxxxxxxxx>  Wed, 04 Nov 2015
14:58:41 +0000

** Changed in: unity8 (Ubuntu)
       Status: In Progress => Fix Released

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https://bugs.launchpad.net/bugs/1475678

Title:
  Unity8 not informing clients that they are not visible and thus can
  stop rendering

Status in Canonical System Image:
  Fix Committed
Status in QtMir:
  In Progress
Status in unity8 package in Ubuntu:
  Fix Released

Bug description:
  Currently on the phone, apps stop rendering when shell hides them,
  because shell also lifecycle stops the app. App isn't actually told it
  should stop rendering, we just SIGSTOP its process.

  But some apps are not lifecycle stopped, e.g. music. So we should have
  unity8 tell the app to stop rendering.

  
  This will be a multi-step process:
  1. Qtubuntu
  Mir has a attribute to set on surfaces to tell them they are visible/occluded: (see mir/include/common/mir_toolkit/common.h)
  mir_surface_attrib_visibility - part of the MirSurfaceAttrib enum. 

  This indicates these possible values:
  typedef enum MirSurfaceVisibility
  {
      mir_surface_visibility_occluded = 0,
      mir_surface_visibility_exposed
  } MirSurfaceVisibility;

  On the client side (qtubuntu), you need to listen for this attribute change, and connect it to QWindowSystemInterface::handleExposeEvent() which tells Qt how much of a QWindow is being drawn.
  Note there is also a QWindowSystemInterface::handleWindowStateChanged() handler, which use use to explicitly set QWindow show/hide, but Qt tends to release its GL context on hide, which we may not desire. It may not hurt, worth a look.

  2. QtMir
  There are methods on mir::scene::Surface to set and get the MirSurfaceAttrib attributes. I think it would make sense to use the pre-existing MirSurfaceItem::visible property, so that if a surface is marked visible=false, then that will dispatch the mir_surface_visibility_occluded event to the client, so it will stop drawing.

  3. Unity8
  Correctly set visible=false when an application surface is occluded, and true when visible. QML has no automatic way of doing that (i.e. occlusion detection)

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References