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[Bug 1515921] Re: 2 mouse pointers when running gedit with gtk mir on Unity8

 

*** This bug is a duplicate of bug 1517615 ***
    https://bugs.launchpad.net/bugs/1517615

After some investigation, this is due to lightdm hard coding an option
passed to unity-system-compositor to enable the hardware cursor.  Since
Unity 8 now provides its own cursor, this option is no longer needed.

I opened a new bug against lightm to specifically disable the "--enable-
hardware-cursor=true" option.  I think it's best to dup this bug to that
bug (bug #1517615).

** Also affects: lightdm (Ubuntu)
   Importance: Undecided
       Status: New

** Changed in: unity8 (Ubuntu)
       Status: Confirmed => Invalid

** Changed in: unity8 (Ubuntu)
     Assignee: Daniel d'Andrada (dandrader) => (unassigned)

** Changed in: lightdm (Ubuntu)
       Status: New => Confirmed

** Changed in: canonical-pocket-desktop
       Status: New => Invalid

** This bug has been marked a duplicate of bug 1517615
   Need to disable "--enable-hardware-cursor=true" option in unity-system-compositor

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https://bugs.launchpad.net/bugs/1515921

Title:
  2 mouse pointers when running gedit with gtk mir on Unity8

Status in canonical-pocket-desktop:
  Invalid
Status in Libertine:
  Invalid
Status in lightdm package in Ubuntu:
  Confirmed
Status in unity8 package in Ubuntu:
  Invalid

Bug description:
  ubuntu 16.04 
  i get 2 mouse pointers when running gedit with gtk mir on Unity8. they also have diff sizes and positions. even after closing gedit i'm left with 2 mouse pointers. i don't need 2, one is enough. it gets really confusing using 2 mouse pointers at the same time, uh

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