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[Bug 1517133] Re: [regression] Mouse speed in Unity8 is much lower than elsewhere (to the point of useless)

 

You can see this bug from various perspectives. For common mice mouse,
movement of the cursor  on a high dpi screen is just slow. But since you
still need accuracy you cannot just scale the movement. To allow exact
cursor placement, movement dependent cceleration is the proper solution
for this problem.

The fact that the android input stack did not offer acceleration was not
a decision we made for versions prior to 0.18, but rather a bug in the
velocity tracker for some reason it queried and tracked a non existent
touch id. Fixing that required refactoring our tests to not rely on that
bug. Which happened in the course of this year. In the end we just
switched to libinuput.

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https://bugs.launchpad.net/bugs/1517133

Title:
  [regression] Mouse speed in Unity8 is much lower than elsewhere (to
  the point of useless)

Status in Mir:
  Fix Committed
Status in QtMir:
  Confirmed
Status in mir package in Ubuntu:
  Invalid
Status in qtmir package in Ubuntu:
  Confirmed
Status in unity8 package in Ubuntu:
  Confirmed

Bug description:
  Running unity8 as a session on the desktop.

  The mouse is so "slow" (i.e a movement in reality moves it very few
  pixels on screen) that i can't really use it since i need to lift it
  and restart the movement a few times if i want to go to the other side
  of the screen.

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References