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[Bug 1359157] Re: Spread shadows under apps uses a synchronously loaded very big PNG (808x1320)

 

This bug was fixed in the package unity8 -
8.00+14.10.20140827.2-0ubuntu1

---------------
unity8 (8.00+14.10.20140827.2-0ubuntu1) 14.09; urgency=low

  [ Michał Sawicz ]
  * Implement scope header customization options
  * Don't ignore empty attributes in CardAttributes.qml and improve its
    encapsulation (LP: #1355901)
  * Add support for preview button color customization. Deprecate
    support for action icons.
  * Add table preview widget
  * Make "See Less" get stuck at the bottom of the view
  * Support alternative navigation in the dash.
  * Add scope settings UI
  * Add scope favoriting support
  * Passcode, not PIN (LP: #1361114)

  [ Jussi Pakkanen ]
  * Use nullptr instead of NULL.

  [ Albert Astals ]
  * Add table preview widget
  * Make "See Less" get stuck at the bottom of the view
  * Support alternative navigation in the dash.
  * Make the PageHeaderLabelTest pass under valgrind

  [ Benjamin Zeller ]
  * Add support for scope:// url in the dash (LP: #1361349)

  [ Marcus Tomlinson ]
  * Handle the openScope signal in "tempScopeItem" (ScopesOverview.qml)
    as is done with "scopeItem" (Dash.qml) (LP: #1356410)

  [ Daniel d'Andrada ]
  * Make "See Less" get stuck at the bottom of the view

  [ Andrea Cimitan ]
  * Fix right padding on overlay card
  * Add scope settings UI

  [ Michael Zanetti ]
  * use a smaller asset for the app's dropshadow (LP: #1359157)
 -- Ubuntu daily release <ps-jenkins@xxxxxxxxxxxxxxxxxxx>   Wed, 27 Aug 2014 15:37:05 +0000

** Changed in: unity8 (Ubuntu RTM)
       Status: In Progress => Fix Released

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https://bugs.launchpad.net/bugs/1359157

Title:
  Spread shadows under apps uses a synchronously loaded very big PNG
  (808x1320)

Status in The Unity 8 shell:
  In Progress
Status in “unity8” package in Ubuntu:
  Fix Released
Status in “unity8” package in Ubuntu RTM:
  Fix Released

Bug description:
  That uses texture memory in the megabytes range and slows down startup time by several hundred milliseconds.
  It could be made tiny for the same visual result.

  While at it, making the loading asynchronous would be a win and it
  should be using the .sci syntax so that resolution independence can
  kick in.

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