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[Bug 1339629] Re: Dash Previews don't scale correctly when the scale factor changes

 

Hello Eleni, or anyone else affected,

Accepted unity into trusty-proposed. The package will build now and be
available at
http://launchpad.net/ubuntu/+source/unity/7.2.3+14.04.20140826-0ubuntu1
in a few hours, and then in the -proposed repository.

Please help us by testing this new package.  See
https://wiki.ubuntu.com/Testing/EnableProposed for documentation how to
enable and use -proposed.  Your feedback will aid us getting this update
out to other Ubuntu users.

If this package fixes the bug for you, please add a comment to this bug,
mentioning the version of the package you tested, and change the tag
from verification-needed to verification-done. If it does not fix the
bug for you, please add a comment stating that, and change the tag to
verification-failed.  In either case, details of your testing will help
us make a better decision.

Further information regarding the verification process can be found at
https://wiki.ubuntu.com/QATeam/PerformingSRUVerification .  Thank you in
advance!

** Changed in: unity (Ubuntu Trusty)
       Status: New => Fix Committed

** Tags added: verification-needed

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https://bugs.launchpad.net/bugs/1339629

Title:
  Dash Previews don't scale correctly when the scale factor changes

Status in Unity:
  Fix Committed
Status in Unity 7.2 series:
  In Progress
Status in “unity” package in Ubuntu:
  Fix Released
Status in “unity” source package in Trusty:
  Fix Committed

Bug description:
  [Impact]
  When scaling is set to a value different to 1.0 and the user performs a dash search and right clicks a result, the Preview is always rendered with scale factor 1.0.

  [Test case]
  1. From Unity Control Center -> Displays -> Change the monitor scaling to somewhat
     different from 1.0 (might be both bigger and smaller, your choice).
  2. Open the dash, [search something], right click over a result
  3. The preview items should respect the previously set monitor scaling

  [Regression potential]
  This is a big change that involved lots of changes in the unity dash code, although we
  didn't notice any regression due to this change. At the contrary we improved a lot the old code we worked on. Although it's still possible that some component of the dash previews might be hidden/distorted or not shown as it used to be.

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