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Message #20227
[Bug 1339629] Re: Dash Previews don't scale correctly when the scale factor changes
Hello Eleni, or anyone else affected,
Accepted unity into trusty-proposed. The package will build now and be
available at
http://launchpad.net/ubuntu/+source/unity/7.2.3+14.04.20140826-0ubuntu1
in a few hours, and then in the -proposed repository.
Please help us by testing this new package. See
https://wiki.ubuntu.com/Testing/EnableProposed for documentation how to
enable and use -proposed. Your feedback will aid us getting this update
out to other Ubuntu users.
If this package fixes the bug for you, please add a comment to this bug,
mentioning the version of the package you tested, and change the tag
from verification-needed to verification-done. If it does not fix the
bug for you, please add a comment stating that, and change the tag to
verification-failed. In either case, details of your testing will help
us make a better decision.
Further information regarding the verification process can be found at
https://wiki.ubuntu.com/QATeam/PerformingSRUVerification . Thank you in
advance!
** Changed in: unity (Ubuntu Trusty)
Status: New => Fix Committed
** Tags added: verification-needed
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https://bugs.launchpad.net/bugs/1339629
Title:
Dash Previews don't scale correctly when the scale factor changes
Status in Unity:
Fix Committed
Status in Unity 7.2 series:
In Progress
Status in “unity” package in Ubuntu:
Fix Released
Status in “unity” source package in Trusty:
Fix Committed
Bug description:
[Impact]
When scaling is set to a value different to 1.0 and the user performs a dash search and right clicks a result, the Preview is always rendered with scale factor 1.0.
[Test case]
1. From Unity Control Center -> Displays -> Change the monitor scaling to somewhat
different from 1.0 (might be both bigger and smaller, your choice).
2. Open the dash, [search something], right click over a result
3. The preview items should respect the previously set monitor scaling
[Regression potential]
This is a big change that involved lots of changes in the unity dash code, although we
didn't notice any regression due to this change. At the contrary we improved a lot the old code we worked on. Although it's still possible that some component of the dash previews might be hidden/distorted or not shown as it used to be.
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