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Message #25207
[Bug 1300709] Re: Empty areas in scopes produce haptics feedback without triggering any other action
This bug was fixed in the package unity8 -
8.00+14.10.20141009.4-0ubuntu1
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unity8 (8.00+14.10.20141009.4-0ubuntu1) utopic; urgency=low
[ Michał Sawicz ]
* Rename datetime indicator in test
[ Albert Astals ]
* Close overview temp scope on show dash (LP: #1373819)
* Enable QT_STRICT_ITERATORS
* Make Base not clickable, since we don't use it in anywhere clickable
(we only use it for Category delegates in the LVWPH) (LP: #1300709)
* Hide preview if it was visible when going to a scope (LP: #1374548)
* Remove contentScale variable
[ Andrea Cimitan ]
* Fix card implicitHeight when summary is declared, but its text is
empty. Also fixes vertical journal height and clipping (LP:
#1362160)
* Redesign for pinned apps. Remove thindivider on top of ubuntu dash
button (not needed anymore) (LP: #1377100)
[ Ying-Chun Liu ]
* Fix run_on_device.sh to let it run again.
[ Nick Dedekind ]
* Fixed indicator menu bindings to server toggle value broken by user
interaction. (LP: #1336715)
* Force rendering so we don't get stuck in "waitForRendering" loop in
tests.
[ Daniel d'Andrada ]
* PhoneStage: focus the new topmost app after the current one closes
itself (LP: #1375267)
[ Michael Terry ]
* Fix some security issues with the tablet greeter, which allowed the
lockscreen to be bypassed. (LP: #1367715) (LP: #1367715)
[ Michael Zanetti ]
* scale down errorText label if necessary (LP: #1378848)
-- Ubuntu daily release <ps-jenkins@xxxxxxxxxxxxxxxxxxx> Thu, 09 Oct 2014 14:05:54 +0000
** Changed in: unity8 (Ubuntu)
Status: In Progress => Fix Released
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https://bugs.launchpad.net/bugs/1300709
Title:
Empty areas in scopes produce haptics feedback without triggering any
other action
Status in “ubuntu-ui-toolkit” package in Ubuntu:
Invalid
Status in “unity8” package in Ubuntu:
Fix Released
Bug description:
If a scope category contains a uneven amount of items (in a sense that
its not evenly divisible by columnCount) it leaves a bit of empty
space at the lower right corner. Tapping into that area doesn't do
anything but still produces haptics feedback. Such a feedback should
only be used when there's actually an action triggered by the tap.
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