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Re: [Bug 1371590] Re: Global menu bar snatches defeat from the jaws of victory, à la Windows 95 Start button

 

Hi Stephen,

I had the same thought, but the devices are very different - a laptop with
Intel graphics and a workstation with NVIDIA graphics and two monitors (one
rotated 90°), so it seems unlikely to be just a config problem. Is there
some debug / config info that would help test your idea?


On 17 October 2014 14:43, Stephen M. Webb <stephen.webb@xxxxxxxxxxxxx>
wrote:

> This sounds remarkably like an X11 configuration issue.  The only time
> I've ever seen anything like it is when a monitor gives incorrect EDID
> information or physical screens are explicitly placed incorrectly within
> the X11 virtual screen using xrandr.
>
> Could this possibly be a themeing issue?
>
> --
> You received this bug notification because you are subscribed to the bug
> report.
> https://bugs.launchpad.net/bugs/1371590
>
> Title:
>   Global menu bar snatches defeat from the jaws of victory, à la Windows
>   95 Start button
>
> To manage notifications about this bug go to:
> https://bugs.launchpad.net/unity/+bug/1371590/+subscriptions
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https://bugs.launchpad.net/bugs/1371590

Title:
  Global menu bar snatches defeat from the jaws of victory, à la Windows
  95 Start button

Status in Unity:
  Incomplete
Status in “unity” package in Ubuntu:
  Incomplete

Bug description:
  There is a really old usability bug relating to mouse accuracy, which
  Ubuntu 14.04 has rediscovered in its global menu.

  Basically, it's super easy to move your pointer fast and hard to the
  extreme edge and corners of the screen, so you can hit targets placed
  there quickly. But the global menu only activates if the cursor is a
  pixel or two from the top of the screen. This is a massive usability
  bug.

  The example from the 90s (yes, 20 years ago) is that Win 95's start
  button was offset from the bottom left corner by a couple of pixels.
  That made it hard for people to hit, and if they'd only put it flush
  with the bottom left it would have been way way easier to click. Hence
  "snatching defeat from the jaws of victory" - e.g. in this post from
  2000 http://www.joelonsoftware.com/uibook/chapters/fog0000000063.html

  Hopefully this is an easy fix: extend the mouseover activation area
  for the global menu to the top of the screen. Right to the top zeroth
  row of pixels. Please?

To manage notifications about this bug go to:
https://bugs.launchpad.net/unity/+bug/1371590/+subscriptions


References