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Message #38089
[Bug 856520] Re: Make the Alt-tab explode timer count from when the frame was dislayed, not when it happened
Alt-tab is faster in most recent unity versions. Please reopen it if you
can still reproduce the bug.
** Changed in: ayatana-design
Status: New => Incomplete
** Changed in: unity
Status: New => Invalid
** Changed in: ayatana-design
Status: Incomplete => Invalid
** Changed in: unity (Ubuntu)
Status: New => Invalid
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https://bugs.launchpad.net/bugs/856520
Title:
Make the Alt-tab explode timer count from when the frame was dislayed,
not when it happened
Status in Ayatana Design:
Invalid
Status in Unity:
Invalid
Status in unity package in Ubuntu:
Invalid
Bug description:
In the alt-tab switcher the latency of the Alt-tab switcher frame rate
gets quite close to the Alt-tab expanding exploder time out.
This means that if you wait until to see which icons is actually
highlighted that icon could have exploded into a set of window
previews by the time it the seen has seen it.
Ideally the exploder timer should be tied to the point at which the
frame was displayed. This can be approximated by adding on the
current inverse of the current framerate. This would mean that the
user always has a consistent and predictable reaction time ceiling,
rather than having to keep alt-tabbing ahead just to stop the window
display exploding on the off-chance that the current FPS is low.
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