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Message #52562
[Bug 1364225] Re: Shadow applied inconsistently to windows that use XShape
This bug was fixed in the package unity - 7.2.4+14.04.20141217-0ubuntu1
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unity (7.2.4+14.04.20141217-0ubuntu1) trusty; urgency=medium
[ Andrea Azzarone ]
* Share lockscreen password between screens (lp: #1308540)
* Allow a distinct pam config file for greeter and for lock-screen.
(lp: #1305440)
* Add an arrow activator in the lockscreen. (lp: #1332509)
* Make sure GetScreenGeometry returns the correct value (lp: #1374785).
* unmapped all windows prior to shutdown (lp: #1370017) (lp: #1375271)
[ Brandon Schaefer ]
* fix tooltip for the "Show Desktop / Restore Windows" icon in the Alt-Tab
switcher (lp: #1237132)
* Use CONFIG instead of CACHE to store the first_run.stamp (lp: #1328677)
[ Eleni Maria Stea ]
* LayoutSystem: make sure the exposed open windows are displayed in the
preserved order (lp: #1349281).
[ handsome_feng ]
* added support for getting the distro name from /etc/os-release
(lp: #1329584)
[ Iain Lane ]
* When grabbing keys, try prefixing "XF86" if the key isn't found. GNOME
gives us unprefixed keys sometimes (lp: #1302885).
[ Marco Trevisan (Treviño) ]
* make the Launcher icon count badge width depend on the text value width
and scaling (lp: #1353070) (lp: #1354498) (lp: #796527) (lp: #1066971)
(lp: #1361713)
* DecoratedWindow: make edges independent from borders and properly update
them on actions change (lp: #1276177), (lp: #1299741), (lp: #1301776),
(lp: #1324104), (lp: #1364225), (lp: #1373695)
* Lockscreen: scale the UI elements based on current monitor scaling
(lp: #1292218)
* UnityScreen: when filtering out windows in spread, make sure we unscale
them (lp: #1316265).
* PanelMenuView: ensure that proper window tiles and buttons are shown at
the right place (lp: #1384910) (lp: #1384958) (lp: #1385285)
* SearchBar, ActionButtons, IconRenderer: include the font scaling when
scaling textual items (lp: #1332947) (lp: #1361751) (lp: #1362162)
(lp: #1362346).
* ApplicationLauncherIcon: make sure we close the dash if DnD is accepted
and the application window is about to be focused (lp: #1350331).
* SwitcherView: set progress on icon render args (lp: #1361679).
* LockScreenController: wait for the primary shield to get the grab
before setting the session locked (lp: #1368427) (lp: #1371764).
* added decorations to windows in non-focused workspaces (lp: #1383468)
[ Stephen M. Webb ]
* updated the unity(1) manpage to match the actual command (lp: #1059275)
* bumped package version to match upstream
[ Marco Trevisan (Treviño) ]
* Preparing for unity 7.2.4
-- Ubuntu daily release <ps-jenkins@xxxxxxxxxxxxxxxxxxx> Wed, 17 Dec 2014 20:52:10 +0000
** Changed in: unity (Ubuntu Trusty)
Status: Fix Committed => Fix Released
--
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https://bugs.launchpad.net/bugs/1364225
Title:
Shadow applied inconsistently to windows that use XShape
Status in Unity:
Fix Committed
Status in Unity 7.2 series:
In Progress
Status in unity package in Ubuntu:
Fix Released
Status in unity source package in Trusty:
Fix Released
Bug description:
[ Impact ]
Non-standard windows of a non-rectangular shape end up with
rectangular shadows drawn behind them by Unity.
It is better to have no shadow at all for these windows rather than an
incorrect rectangular shadow.
[ Test Case ]
C code for a test case is attached to this bug. It needs to be
compiled and run to demonstrate the problem and solution.
[ Regression Potential ]
Any code change to the Unity desktop shell could introduce a new crash
or hang.
A possible regression in this particular fix is a lack of shadows when
expected, or a non-standard non-rectangular window still having a
shadow as before.
[ Additional Info ]
The Unity SRU fix for Ubuntu 14.04 LTS was cherry-picked from Ubuntu
14.10 where it has been in production use for some time without
regression.
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