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[Bug 1427253] Re: [UbuntuShape] Contours and borders must be pixel-perfect under any resolution

 

This bug was fixed in the package ubuntu-ui-toolkit -
1.3.1510+15.10.20150519-0ubuntu1

---------------
ubuntu-ui-toolkit (1.3.1510+15.10.20150519-0ubuntu1) wily; urgency=medium

  [ Loïc Molinari ]
  * Set QSGNode debug description on the shape-based nodes to ease renderer
    debugging. Fixes LP: #1437270
  * Ensured QSGLayer-based source textures (like ShaderEffectSource) are
    updated before rendering. Fixes LP: #1447495

  [ Tim Peeters ]
  * Update sections test program.
  * Document the correct version when Page.head.visible and Page.head.locked
    were added.
  * Revert to use the old header in trunk.
  * Introduce the new ActionBar component.
  * Restore moving property on AppHeader 1.2.

  [ Zsombor Egri ]
  * Provide versioning for theme loading. Each toolkit must be released with a
    well defined system theme version, and theme modules must have the same
    version as the toolkit. Fixes LP: #1447113
  * Fix import versions in entire UITK and examples. Move example code under
    1.3 folder. Fixes LP: #1447113
  * Separate 1.2 from 1.3 versions in all Ubuntu.Component modules.
    Fixes LP: #1447113

  [ Zoltan Balogh ]
  * Fix header CPO for 1.2 without moving attribute. Let the header CPO try
    both old and new buttons.

  [ Christian Dywan ]
  * Add version subfolder to benchmark test paths.
  * Only show handlers if text isn't empty. Fixes LP: #1450213.
  * Only print unique deprecation notes. Fixes LP: #1454281.

  [ CI Train Bot ]
  * New rebuild forced.

 -- CI Train Bot <ci-train-bot@xxxxxxxxxxxxx>  Tue, 19 May 2015 10:47:09
+0000

** Changed in: ubuntu-ui-toolkit (Ubuntu)
       Status: In Progress => Fix Released

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https://bugs.launchpad.net/bugs/1427253

Title:
  [UbuntuShape] Contours and borders must be pixel-perfect under any
  resolution

Status in ubuntu-ui-toolkit package in Ubuntu:
  Fix Released

Bug description:
  The UbuntuShape doesn't scale correctly at different resolution. The
  grid unit system implies that a fixed unit can have different pixel
  sizes on different form factors. The current rendering code uses
  simple bilinear filtering on a fixed texture size to display the
  borders, leading to magnification and minification artifacts (blurry
  borders). The shape is the base of all our UI components, it is
  visible on almost every applications using the toolkit, so it must be
  pixel-perfect under any resolution and scaling transforms.

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References