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Message #90567
[Bug 1426559] Re: [Shell] Bring the HUD back to Unity 8
unity8 waiting for design -> Incomplete
** Changed in: unity8 (Ubuntu)
Status: New => Incomplete
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https://bugs.launchpad.net/bugs/1426559
Title:
[Shell] Bring the HUD back to Unity 8
Status in Ubuntu UX:
Opinion
Status in unity8 package in Ubuntu:
Incomplete
Bug description:
One of the most innovative, useful, and wildly popular features
introduced into Unity 7 was the HUD. Unity 8 currently does not have
it.
When Unity 8 was started, we had a way of accessing the HUD with a
long-swipe from the bottom edge. However, the API to use it was late
in being added to the SDK, and changed in incompatible ways after it
was available, and as a result only a few apps (including one of my
own) had taken advantage of it. Moreover user testing showed that the
swipe-up activation was not easily discover-able by users.
When the toolbar/header was redesigned and the bottom-edge gesture
given to app developers, the way of accessing the HUD was removed, and
the API was removed before the first supported API freeze.
Before switching to Unity 8 on the desktop we will need to re-
introduce the HUD into Unity, to avoid a feature regression that many
have come to expect and appreciate. Moreover, we should re-introduce
it on the phone so that apps can once again start taking advantage of
it, so we can learn how to provide new use cases and user interactions
for phone/tablet apps.
In order to match, as much as possible, the Unity 7 way of accessing
the HUD, my recommendation would be to implement it like an Indicator,
but always on the far left of the panel. Then it would be touch-
accessible with a swipe down from the top, or switchable from within
the drop-down of another indicator, placing it at the same screen
position as it is on the Unity 7 desktop. Placing the window title or
simple "Menu" in that location of the panel (or switching between
them, depending on available space) would aid in discovery of the
feature.
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