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Message #97387
[Bug 1486341] Re: Touch scrolling is stuttery under Unity8 (but only while you're touching it)
** Description changed:
Touch scrolling is stuttery under Unity8 (but only while you're touching
it).
+
+ I noticed that Unity8 is smooth in some parts and stutters in others.
+ Turns out the smooth parts of Unity8 like the indicators pull-down and
+ app switcher are the parts that don't have to run as clients of the
+ nested server. I also noticed that those stuttering clients (like the
+ dash) of the nested server only stutter while you're touching them. They
+ animate smoothly if you fling them lifting your finger off, but stutter
+ while they have to track your finger.
Turns out the problem is Qt's built-in input resampling introduced in Qt
5.4 (commit 6dc8f47bb05a8acb3cbcc697e0dc05356a01d4cf). Turning it off in
the unity8 process (env QML_NO_TOUCH_COMPRESSION=1) fixes the touch
scrolling smoothness problem for clients like unity8-dash.
- I suspected this would be the case. It's possible the Qt resampling implementation doesn't work when nested. That would be unsurprising, having implemented Mir's input resampling I know that can be a problem. Although Mir's input resampling is designed in such a way that performance unaffected by nesting. However the below test case and also:
+ I suspected this would be the case. It's possible the Qt resampling implementation doesn't work when nested. That would be unsurprising, having implemented Mir's input resampling I know that can be a problem. Although Mir's input resampling is designed in such a way that performance is unaffected by nesting. However the below test case and also:
https://bugreports.qt.io/browse/QTBUG-40167
both suggest that the Qt input resampling introduced by Jolla is causing stuttering, particularly when nested in a situation where the incoming touch events are already throttled...
Measurements from arale:
restart unity8-dash MIR_CLIENT_PERF_REPORT=log
tail -f ~/.cache/upstart/unity8-dash.log
[1439957791.298680] perf: Scopes: 52.42 FPS, render time 17.90ms, buffer lag 39.37ms (3 buffers)
[1439957792.303939] perf: Scopes: 54.72 FPS, render time 17.07ms, buffer lag 37.57ms (3 buffers)
[1439957793.316036] perf: Scopes: 55.33 FPS, render time 16.82ms, buffer lag 36.90ms (3 buffers)
[1439957794.329848] perf: Scopes: 56.26 FPS, render time 16.21ms, buffer lag 37.69ms (3 buffers)
[1439957795.335884] perf: Scopes: 52.68 FPS, render time 18.05ms, buffer lag 38.87ms (3 buffers)
[1439957796.343125] perf: Scopes: 51.63 FPS, render time 18.03ms, buffer lag 40.15ms (3 buffers)
[1439957797.360229] perf: Scopes: 54.08 FPS, render time 17.41ms, buffer lag 38.04ms (3 buffers)
[1439957798.370706] perf: Scopes: 54.45 FPS, render time 17.18ms, buffer lag 37.99ms (3 buffers)
[1439957799.401308] perf: Scopes: 53.39 FPS, render time 17.79ms, buffer lag 37.43ms (3 buffers)
restart unity8 QML_NO_TOUCH_COMPRESSION=1
restart unity8-dash MIR_CLIENT_PERF_REPORT=log
tail -f ~/.cache/upstart/unity8-dash.log
[1439957936.543370] perf: Scopes: 59.64 FPS, render time 15.52ms, buffer lag 34.48ms (3 buffers)
[1439957937.543547] perf: Scopes: 59.00 FPS, render time 16.36ms, buffer lag 34.26ms (3 buffers)
[1439957938.571699] perf: Scopes: 59.33 FPS, render time 16.26ms, buffer lag 34.22ms (3 buffers)
[1439957939.572860] perf: Scopes: 59.94 FPS, render time 15.76ms, buffer lag 34.32ms (3 buffers)
[1439957940.581339] perf: Scopes: 62.50 FPS, render time 14.68ms, buffer lag 33.75ms (3 buffers)
[1439957941.594696] perf: Scopes: 59.23 FPS, render time 14.81ms, buffer lag 35.83ms (3 buffers)
[1439957942.597224] perf: Scopes: 61.87 FPS, render time 14.64ms, buffer lag 33.96ms (3 buffers)
[1439957943.612315] perf: Scopes: 61.08 FPS, render time 14.59ms, buffer lag 34.39ms (3 buffers)
[1439957944.625835] perf: Scopes: 60.21 FPS, render time 15.79ms, buffer lag 34.28ms (3 buffers)
** Description changed:
Touch scrolling is stuttery under Unity8 (but only while you're touching
it).
I noticed that Unity8 is smooth in some parts and stutters in others.
Turns out the smooth parts of Unity8 like the indicators pull-down and
app switcher are the parts that don't have to run as clients of the
nested server. I also noticed that those stuttering clients (like the
dash) of the nested server only stutter while you're touching them. They
animate smoothly if you fling them lifting your finger off, but stutter
while they have to track your finger.
Turns out the problem is Qt's built-in input resampling introduced in Qt
5.4 (commit 6dc8f47bb05a8acb3cbcc697e0dc05356a01d4cf). Turning it off in
the unity8 process (env QML_NO_TOUCH_COMPRESSION=1) fixes the touch
scrolling smoothness problem for clients like unity8-dash.
- I suspected this would be the case. It's possible the Qt resampling implementation doesn't work when nested. That would be unsurprising, having implemented Mir's input resampling I know that can be a problem. Although Mir's input resampling is designed in such a way that performance is unaffected by nesting. However the below test case and also:
+ I suspected this would be the case. It's possible the Qt resampling implementation doesn't work when nested. That would be unsurprising, having implemented Mir's input resampling I know that can be a problem. Although Mir's input resampling is designed in such a way that performance is unaffected by nesting. The below test case and also:
https://bugreports.qt.io/browse/QTBUG-40167
both suggest that the Qt input resampling introduced by Jolla is causing stuttering, particularly when nested in a situation where the incoming touch events are already throttled...
Measurements from arale:
restart unity8-dash MIR_CLIENT_PERF_REPORT=log
tail -f ~/.cache/upstart/unity8-dash.log
[1439957791.298680] perf: Scopes: 52.42 FPS, render time 17.90ms, buffer lag 39.37ms (3 buffers)
[1439957792.303939] perf: Scopes: 54.72 FPS, render time 17.07ms, buffer lag 37.57ms (3 buffers)
[1439957793.316036] perf: Scopes: 55.33 FPS, render time 16.82ms, buffer lag 36.90ms (3 buffers)
[1439957794.329848] perf: Scopes: 56.26 FPS, render time 16.21ms, buffer lag 37.69ms (3 buffers)
[1439957795.335884] perf: Scopes: 52.68 FPS, render time 18.05ms, buffer lag 38.87ms (3 buffers)
[1439957796.343125] perf: Scopes: 51.63 FPS, render time 18.03ms, buffer lag 40.15ms (3 buffers)
[1439957797.360229] perf: Scopes: 54.08 FPS, render time 17.41ms, buffer lag 38.04ms (3 buffers)
[1439957798.370706] perf: Scopes: 54.45 FPS, render time 17.18ms, buffer lag 37.99ms (3 buffers)
[1439957799.401308] perf: Scopes: 53.39 FPS, render time 17.79ms, buffer lag 37.43ms (3 buffers)
restart unity8 QML_NO_TOUCH_COMPRESSION=1
restart unity8-dash MIR_CLIENT_PERF_REPORT=log
tail -f ~/.cache/upstart/unity8-dash.log
[1439957936.543370] perf: Scopes: 59.64 FPS, render time 15.52ms, buffer lag 34.48ms (3 buffers)
[1439957937.543547] perf: Scopes: 59.00 FPS, render time 16.36ms, buffer lag 34.26ms (3 buffers)
[1439957938.571699] perf: Scopes: 59.33 FPS, render time 16.26ms, buffer lag 34.22ms (3 buffers)
[1439957939.572860] perf: Scopes: 59.94 FPS, render time 15.76ms, buffer lag 34.32ms (3 buffers)
[1439957940.581339] perf: Scopes: 62.50 FPS, render time 14.68ms, buffer lag 33.75ms (3 buffers)
[1439957941.594696] perf: Scopes: 59.23 FPS, render time 14.81ms, buffer lag 35.83ms (3 buffers)
[1439957942.597224] perf: Scopes: 61.87 FPS, render time 14.64ms, buffer lag 33.96ms (3 buffers)
[1439957943.612315] perf: Scopes: 61.08 FPS, render time 14.59ms, buffer lag 34.39ms (3 buffers)
[1439957944.625835] perf: Scopes: 60.21 FPS, render time 15.79ms, buffer lag 34.28ms (3 buffers)
--
You received this bug notification because you are a member of Ubuntu
Touch seeded packages, which is subscribed to unity8 in Ubuntu.
https://bugs.launchpad.net/bugs/1486341
Title:
Touch scrolling is stuttery under Unity8 (but only while you're
touching it)
Status in QtMir:
New
Status in qtmir package in Ubuntu:
New
Status in unity8 package in Ubuntu:
New
Bug description:
Touch scrolling is stuttery under Unity8 (but only while you're
touching it).
I noticed that Unity8 is smooth in some parts and stutters in others.
Turns out the smooth parts of Unity8 like the indicators pull-down and
app switcher are the parts that don't have to run as clients of the
nested server. I also noticed that those stuttering clients (like the
dash) of the nested server only stutter while you're touching them.
They animate smoothly if you fling them lifting your finger off, but
stutter while they have to track your finger.
Turns out the problem is Qt's built-in input resampling introduced in
Qt 5.4 (commit 6dc8f47bb05a8acb3cbcc697e0dc05356a01d4cf). Turning it
off in the unity8 process (env QML_NO_TOUCH_COMPRESSION=1) fixes the
touch scrolling smoothness problem for clients like unity8-dash.
I suspected this would be the case. It's possible the Qt resampling implementation doesn't work when nested. That would be unsurprising, having implemented Mir's input resampling I know that can be a problem. Although Mir's input resampling is designed in such a way that performance is unaffected by nesting. The below test case and also:
https://bugreports.qt.io/browse/QTBUG-40167
both suggest that the Qt input resampling introduced by Jolla is causing stuttering, particularly when nested in a situation where the incoming touch events are already throttled...
Measurements from arale:
restart unity8-dash MIR_CLIENT_PERF_REPORT=log
tail -f ~/.cache/upstart/unity8-dash.log
[1439957791.298680] perf: Scopes: 52.42 FPS, render time 17.90ms, buffer lag 39.37ms (3 buffers)
[1439957792.303939] perf: Scopes: 54.72 FPS, render time 17.07ms, buffer lag 37.57ms (3 buffers)
[1439957793.316036] perf: Scopes: 55.33 FPS, render time 16.82ms, buffer lag 36.90ms (3 buffers)
[1439957794.329848] perf: Scopes: 56.26 FPS, render time 16.21ms, buffer lag 37.69ms (3 buffers)
[1439957795.335884] perf: Scopes: 52.68 FPS, render time 18.05ms, buffer lag 38.87ms (3 buffers)
[1439957796.343125] perf: Scopes: 51.63 FPS, render time 18.03ms, buffer lag 40.15ms (3 buffers)
[1439957797.360229] perf: Scopes: 54.08 FPS, render time 17.41ms, buffer lag 38.04ms (3 buffers)
[1439957798.370706] perf: Scopes: 54.45 FPS, render time 17.18ms, buffer lag 37.99ms (3 buffers)
[1439957799.401308] perf: Scopes: 53.39 FPS, render time 17.79ms, buffer lag 37.43ms (3 buffers)
restart unity8 QML_NO_TOUCH_COMPRESSION=1
restart unity8-dash MIR_CLIENT_PERF_REPORT=log
tail -f ~/.cache/upstart/unity8-dash.log
[1439957936.543370] perf: Scopes: 59.64 FPS, render time 15.52ms, buffer lag 34.48ms (3 buffers)
[1439957937.543547] perf: Scopes: 59.00 FPS, render time 16.36ms, buffer lag 34.26ms (3 buffers)
[1439957938.571699] perf: Scopes: 59.33 FPS, render time 16.26ms, buffer lag 34.22ms (3 buffers)
[1439957939.572860] perf: Scopes: 59.94 FPS, render time 15.76ms, buffer lag 34.32ms (3 buffers)
[1439957940.581339] perf: Scopes: 62.50 FPS, render time 14.68ms, buffer lag 33.75ms (3 buffers)
[1439957941.594696] perf: Scopes: 59.23 FPS, render time 14.81ms, buffer lag 35.83ms (3 buffers)
[1439957942.597224] perf: Scopes: 61.87 FPS, render time 14.64ms, buffer lag 33.96ms (3 buffers)
[1439957943.612315] perf: Scopes: 61.08 FPS, render time 14.59ms, buffer lag 34.39ms (3 buffers)
[1439957944.625835] perf: Scopes: 60.21 FPS, render time 15.79ms, buffer lag 34.28ms (3 buffers)
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References