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[Bug 1488391] Re: Double buffering is only smooth while you're touching it

 

*** This bug is a duplicate of bug 1488386 ***
    https://bugs.launchpad.net/bugs/1488386

Could be a simple matter of increasing our concurrency. If that's not
kept high enough then the delay between context switches likely becomes
unacceptably high. And each frame requires at least 4 context switches
(USC -> Unity8 -> app -> Unity8 -> USC).

** This bug has been marked a duplicate of bug 1488386
   Double buffering is only smooth while you're touching it

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https://bugs.launchpad.net/bugs/1488391

Title:
  Double buffering is only smooth while you're touching it

Status in Mir:
  New
Status in QtMir:
  New
Status in mir package in Ubuntu:
  New
Status in qtmir package in Ubuntu:
  New

Bug description:
  On some devices (mako at least) it's possible to force double
  buffering and it will often keep up:

     restart unity8 QML_NO_TOUCH_COMPRESSION=1 MIR_SERVER_NBUFFERS=2

  Curiously however it only keeps up smoothly (eg. during a dash scroll)
  while you're touching the screen. If you lift off or fling the dash
  then it immediately stutters, quite badly.

  So the issue is not that the device can't keep up with double buffering. It seems more like we're not keeping the kernel sufficiently awake and it's clocking down prematurely, as soon as we're not touching it. Certainly adjusting the variables in:
     /sys/devices/system/cpu/cpu0/cpufreq
  it is possible to raise the performance and minimum frequency to make double buffering smooth.

  The challenge of this bug is to find a way in Mir/QtMir to keep the
  kernel more awake so it doesn't clock down when we need smooth
  animations and we're not touching the screen.

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References