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[Bug 1488417] Re: nexus4 window mode mouse motion bounded incorrectly with external monitor

 

yep, like daniel said we'll lower priority on this since qtmir
multimonitor branch is getting cleaned up and landed.

** Changed in: canonical-pocket-desktop
   Importance: Critical => Medium

** Changed in: mir
   Importance: High => Medium

** Changed in: mir (Ubuntu)
   Importance: High => Medium

** Changed in: qtmir (Ubuntu)
   Importance: Critical => Medium

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https://bugs.launchpad.net/bugs/1488417

Title:
  nexus4 window mode mouse motion bounded incorrectly with external
  monitor

Status in canonical-pocket-desktop:
  New
Status in Mir:
  New
Status in mir package in Ubuntu:
  New
Status in qtmir package in Ubuntu:
  New

Bug description:
  when connecting a monitor to the Nexus4 during windowed mode, the
  device is put into landscape mode. the mouse motion appears to not
  have followed the orientation and is bounded by roughly portrait width
  instead of landscape width

  
  The problem is that when unity8 configures cloning, it picks the intersection of all displays. While the input subsystem uses the bounding rectangle of all displays. Thus it allows the cursor to move around in (1200x1920) while the only surface is 1080x1920. So there is a dead zone between the display extent and the surface extent. When the cursor hits that area the SurfaceInputDispatcher has no surface underneath, so it decides to not send any further mouse input to Unity8.

  We can fix that by extending the behaviour of display_input_region.cpp
  to use the intersection of displays when necessary.

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References