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Re: Let's Get Started!

 

That clears things up. I think if my confusion is any indication, a meeting
would do us all some good.

On Mon, Apr 27, 2009 at 3:39 PM, Danny Piccirillo <
danny.piccirillo@xxxxxxxxxx> wrote:

> We want to get more gamers to use Ubuntu by helping the development of FOSS
> games. By game developers, do you mean proprietary publishers? This group is
> for FOSS games only, which usually support Linux. There are more fundamental
> issues than just promotion and adoption. Once those are cleared up, we can
> focus on marketing as our primary activity (but we have a long way to go).
>
> On Mon, Apr 27, 2009 at 15:26, Adam Portier <ajportier@xxxxxxxxx> wrote:
>
>> Sorry about the confusion, but I just wanted to clarify; is this team more
>> directed at getting gamers to use Ubuntu or game developers to develop for
>> Ubuntu. I see this as two separate issues. If you want gamers, provide more
>> and higher quality games. There are titles out there that are free and the
>> Ubuntu knows nothing of. Adding these and promoting them (perhaps an Ubuntu
>> WAN or tournament) would move us forward. If we are trying to get
>> developers, that is a totally different problem. The developers will go
>> where their work gets the most exposure and is easiest to do. That I think
>> warrents discussion. I would argue that one would benefit the other; get
>> more gamers using Ubuntu and developers will look into it more.
>>
>> On Mon, Apr 27, 2009 at 2:53 PM, Danny Piccirillo <
>> danny.piccirillo@xxxxxxxxxx> wrote:
>>
>>> Hey everyone!
>>>
>>> Team founder here, and i'm really excited to see what this team can
>>> accomplish. New members just keep pouring in! We have a LOT to talk about,
>>> but first i wanted to clear up a bit of confusion. There already exists the
>>> Debian Games Team which does packaging for games that are already actively
>>> developed but are not yet included in Debian/Ubuntu. The scope of the Ubuntu
>>> Gaming Team is entirely different and should not overlap at all with the
>>> Debian Games Team. We do not deal with requests for updating games in
>>> Ubuntu. If you can help with that, please join the Debian Games Team<http://wiki.debian.org/Games/Development>.
>>> The Debian Games Team does packaging, whereas we are a community
>>> activism/marketing effort to organize around and prioritize the biggest
>>> issues with FOSS gaming and how to address them.
>>>
>>> The biggest concern with this team has been where it's headed. Now that
>>> we've gathered so much interest, we now have to talk about the specific
>>> things we will be doing. Basically, we can do everything as long as there is
>>> enough interest and support (but we leave packaging to the Debian Games
>>> Team). We need to discuss the biggest barriers to the development of FOSS
>>> gaming and then figure out the most effective ways to address them. For some
>>> insight on some of the biggest problems, please check out this post<http://pinstack.blogspot.com/2009/04/foss-gaming-needs-distributed-content.html>discussing, among other things, the need for content over code. There is
>>> also lots of valuable ideas on the lists, etc. Adoption doesn't seem the be
>>> a real barrier yet because of other more fundamental issues (keep reading),
>>> but for those interested in promotion, check out Spread Ubuntu<http://spreadubuntu.neomenlo.org/>.
>>>
>>>
>>> FOSS gaming seems to be in serious need of centralization for developers
>>> and content creators (an effective distributed content development
>>> solution). What is the most effective action to take to address this and
>>> what are we capable of? Should we support the blender institute, push
>>> launchpad to become better suited for content or start our own, pressure
>>> Canonical to invest in FOSS games, or maybe throw our support behind the
>>> best FOSS game we can find? It's all up for discussion at this very early
>>> stage! We can also have sub-teams for connecting gamers, and
>>> marketing/promootional <https://wiki.ubuntu.com/GamingTeam/Marketing>activities if there is enough interest for those to be self-sustaining.
>>>
>>> I'm starting this discussion here on the mailing list, but there is the
>>> option of planning a team meeting on irc (#ubuntu-gaming). Does anybody
>>> think that is necessary?
>>>
>>> Thanks everyone for expressing so much interest in this team! We really
>>> need people to be assertive and step up to the plate so if there's anything
>>> you can do that you think should be done, don't hesitate, just do it! Also,
>>> for organization and holding the team together, should we assign some people
>>> to specific core jobs?
>>>
>>> Also, some miscellaneous things to address eventually: There is no team
>>> artwork <https://wiki.ubuntu.com/GamingTeam/Toolbox/Artwork> (Launchpad
>>> logo, icon, etc), a website might be nice once we get things rolling, and an
>>> idea from mattl on irc is to have a seal like Creative Commons has<http://creativecommons.org/images/deed/seal.png>that free games (free software and free content) could proudly display.
>>>
>>> After all of this discussion, we will make a second announcement about
>>> our refined focus and specific activites to gain even more interest and
>>> support. The future of this team is in your hands! You're at the core of
>>> this project and will determine its direction-- i hope you are all as
>>> ambitious and hopeful as i am.
>>>
>>> Let the discussion begin =]
>>> .danny
>>> _______________________________________________
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>>>
>>>
>>
>>
>> --
>> Adam Portier
>>
>
>


-- 
Adam Portier

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