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Re: [Bug 304024] Re: [needs-packaging] Word War vi
I see that the license issue with the music for Word War vi has to do
with CC BY SA 2.0 vs. CC BY SA 3.0.
I'm trying to figure out what the salient difference is between these two so
I can explain it to the other two copyright holders of this music besides myself
when I ask them if it's alright to change the license to CC BY SA 3.0. I strongly
suspect that getting this changed will not be a problem, so long as I can clearly
explain the difference. So, two questions:
1) If I am able to change the license from CC BY SA 2.0 to CC BY SA 3.0, that should
be sufficient to get the music back in, right?
2) Do you know of a succinct description of the salient differences between these two
licenses that I can use to inform the other two guys I need to convince to change the
license? So far I haven't found anything very intelligible.
Thanks, and hoping to get this resolved as IMO the game loses a lot
without the music.
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[needs-packaging] Word War vi
Status in Ubuntu:
Status in Debian GNU/Linux:
Please consider packaging Word War vi.
"Word War vi is your basic side-scrolling shoot 'em up '80s style
arcade game. You pilot your "vi"per craft through core memory,
rescuing lost .swp files, avoiding OS defenses, and wiping out those
memory hogging emacs processes. When all the lost .swp files are
rescued, head for the socket which will take you to the next node in
You might notice some similarity to Defender or Stargate, and perhaps
Scramble, or maybe Rescue Raiders, and if you liked those games,
you're apt to like this game. There are plenty of differences from
those games as well though, some might say it's really "neo-retro,"
rather than purely retro.
License: Code under GPL, music under CC-BY 2.0 and CC-BY-SA 3.0 (varies by sound file).
Notes:Instructions on compiling can be found at http://www.savvyadmin.com/word-war-vi-in-ubuntu/
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