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Message #01708
Re: Running QML functions in parallel thread
When I create button I assign destroy signal to each. So, when I start new
game, I destroying buttons from old game and see old field in this moment -
destroing slow too. Is quickly removing possible? Can I destroy repeater?
2013/4/16 Николай Шатохин <n.shatokhin@xxxxxxxxx>
> Oh, I didn't know that. I'll try.
>
>
> 2013/4/16 Rick Spencer <rick.spencer@xxxxxxxxxxxxx>
>
>> Hi.
>>
>> I'm not sure how your code flows overall, but if you are creating all the
>> buttons at once, you might consider using a Repeater instead of doing it
>> all in javascript.
>>
>> It looks like you might have some kind of list that fires a createButton
>> signal. You could potentially use that list as a model for a Repeater and
>> build your buttons in the delegate of the Repeater.
>>
>> Cheers, Rick
>>
>>
>>
>> On Tue, Apr 16, 2013 at 5:11 AM, Николай Шатохин <n.shatokhin@xxxxxxxxx>wrote:
>>
>>> This is my code that creates buttons field:
>>>
>>> onCreateField:
>>> {
>>> for(var i=0;i<fieldWidth;i++)
>>> {
>>> for(var j=0;j<fieldHeight;j++)
>>> {
>>> createButton(i, j);
>>> }
>>> }
>>> }
>>>
>>> function createButton(x, y)
>>> {
>>> __buttonX = x;
>>> __buttonY = y;
>>>
>>> __component = Qt.createComponent("GameButton.qml");
>>>
>>> if(__component != null)
>>> continueButtonCreation();
>>> else
>>> __component.ready.connect(continueButtonCreation);
>>> }
>>>
>>> function continueButtonCreation()
>>> {
>>> var button = __component.createObject(field, {"row": __buttonY, "column": __buttonX});
>>>
>>> if (button == null) {
>>> // Error Handling
>>> console.log("Error creating object");
>>>
>>> return;
>>> }
>>>
>>> updateValveState.connect(button.stateUpdated);
>>> button.buttonClicked.connect(buttonClicked);
>>>
>>> field.clearField.connect(button.release);
>>> }
>>>
>>>
>>> fieldWidth = fieldHeight = 16;
>>>
>>>
>>> 2013/4/16 Alex Tyler <alex.tyler@xxxxxxxxxx>
>>>
>>>> Can we see some code? The only time Images hang for me in QML is when
>>>> it's trying to load them synchronously. Try setting asynchronous to true.
>>>>
>>>> Cheers,
>>>> Alex
>>>>
>>>> On Tue, Apr 16, 2013 at 10:20 AM, <mrqtros@xxxxxxxxx> wrote:
>>>>
>>>>> I thought Nick creates 1024 (16x16) buttons, lol =) And even did not
>>>>> thought - for what :D
>>>>>
>>>>> Of course code is extremely bad, if buttons with size 16x16 pixels
>>>>> creating slowly.
>>>>>
>>>>> 16.04.13 12:09 Michael Zanetti написал(а):
>>>>> On Tuesday 16 April 2013 01:01:28 Николай Шатохин wrote:
>>>>> > Hello.
>>>>> >
>>>>> > In my code I'm creating 16x16 buttons in cycle and this take few
>>>>> seconds.
>>>>> > While function that creating buttons runs, app freezes. I want to
>>>>> show
>>>>> > loading animation while this function runs. So, how to run this
>>>>> function in
>>>>> > parallel thread to avoid freezing?
>>>>> >
>>>>> > Best regards,
>>>>> > Nick
>>>>>
>>>>> Creating 16x16 buttons shouldn take a few seconds. Can you paste the
>>>>> code
>>>>> (also the button itself). To me it seems the issue is somewhere else,
>>>>> e.g. in
>>>>> the way you create the buttons or the buttens themselves are very slow.
>>>>>
>>>>> Br,
>>>>> Michael
>>>>>
>>>>> --
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>>>>>
>>>>>
>>>>>
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>>>>>
>>>>>
>>>>
>>>
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>>>
>>
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>>
>
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