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Message #01715
Re: Running QML functions in parallel thread
MineSweeper?
2013/4/16 Michael Zanetti <michael.zanetti@xxxxxxxxxxxxx>
> On Tuesday 16 April 2013 18:54:01 Michael Zanetti wrote:
> > As a rule of thumb, you should be able to write more than 90% of your
> > application without the need to the work "function" (game logic
> excluded).
>
> That should have been: ... without the need to use the word "function"...
>
> Regards,
> Michael
>
> > >
> > > 2013/4/16 Rick Spencer <rick.spencer@xxxxxxxxxxxxx>
> > >
> > > > I suppose you would use a loader for the Repeater. After you make
> your
> > > > repeater work for your first level, you can use QtCreator to wrap the
> > > > Repeater in a loader for you. Then I think for each level you would
> > > > destroy the whole Repeater and then use the loader to create a new
> one
> > > > with the new model for the next level.
> > > >
> > > > At least that is the approach I would take starting out.
> > > >
> > > > HTH
> > > >
> > > > Cheers, Rick
> > > >
> > > > On Tue, Apr 16, 2013 at 7:31 AM, Николай Шатохин <
> n.shatokhin@xxxxxxxxx>
> > > >
> > > > wrote:
> > > > > When I create button I assign destroy signal to each. So, when I
> start
> > > >
> > > > new
> > > >
> > > > > game, I destroying buttons from old game and see old field in this
> > > >
> > > > moment -
> > > >
> > > > > destroing slow too. Is quickly removing possible? Can I destroy
> > > > > repeater?
> > > > >
> > > > >
> > > > > 2013/4/16 Николай Шатохин <n.shatokhin@xxxxxxxxx>
> > > > >
> > > > >> Oh, I didn't know that. I'll try.
> > > > >>
> > > > >>
> > > > >> 2013/4/16 Rick Spencer <rick.spencer@xxxxxxxxxxxxx>
> > > > >>
> > > > >>> Hi.
> > > > >>>
> > > > >>> I'm not sure how your code flows overall, but if you are creating
> > > > >>> all
> > > >
> > > > the
> > > >
> > > > >>> buttons at once, you might consider using a Repeater instead of
> > > > >>> doing
> > > >
> > > > it all
> > > >
> > > > >>> in javascript.
> > > > >>>
> > > > >>> It looks like you might have some kind of list that fires a
> > > >
> > > > createButton
> > > >
> > > > >>> signal. You could potentially use that list as a model for a
> > > > >>> Repeater
> > > >
> > > > and
> > > >
> > > > >>> build your buttons in the delegate of the Repeater.
> > > > >>>
> > > > >>> Cheers, Rick
> > > > >>>
> > > > >>>
> > > > >>>
> > > > >>> On Tue, Apr 16, 2013 at 5:11 AM, Николай Шатохин <
> > > >
> > > > n.shatokhin@xxxxxxxxx>
> > > >
> > > > >>> wrote:
> > > > >>>> This is my code that creates buttons field:
> > > > >>>>
> > > > >>>>
> > > > >>>> onCreateField:
> > > > >>>> {
> > > > >>>>
> > > > >>>> for(var i=0;i<fieldWidth;i++)
> > > > >>>> {
> > > > >>>>
> > > > >>>> for(var j=0;j<fieldHeight;j++)
> > > > >>>> {
> > > > >>>>
> > > > >>>> createButton(i, j);
> > > > >>>>
> > > > >>>> }
> > > > >>>>
> > > > >>>> }
> > > > >>>>
> > > > >>>> }
> > > > >>>>
> > > > >>>> function createButton(x, y)
> > > > >>>> {
> > > > >>>>
> > > > >>>> __buttonX = x;
> > > > >>>> __buttonY = y;
> > > > >>>>
> > > > >>>> __component = Qt.createComponent("GameButton.qml");
> > > > >>>>
> > > > >>>> if(__component != null)
> > > > >>>>
> > > > >>>> continueButtonCreation();
> > > > >>>>
> > > > >>>> else
> > > > >>>>
> > > > >>>> __component.ready.connect(continueButtonCreation);
> > > > >>>>
> > > > >>>> }
> > > > >>>>
> > > > >>>> function continueButtonCreation()
> > > > >>>> {
> > > > >>>>
> > > > >>>> var button = __component.createObject(field, {"row":
> __buttonY,
> > > > >>>>
> > > > >>>> "column": __buttonX});
> > > > >>>>
> > > > >>>> if (button == null) {
> > > > >>>>
> > > > >>>> // Error Handling
> > > > >>>> console.log("Error creating object");
> > > > >>>>
> > > > >>>> return;
> > > > >>>>
> > > > >>>> }
> > > > >>>>
> > > > >>>> updateValveState.connect(button.stateUpdated);
> > > > >>>> button.buttonClicked.connect(buttonClicked);
> > > > >>>>
> > > > >>>> field.clearField.connect(button.release);
> > > > >>>>
> > > > >>>> }
> > > > >>>>
> > > > >>>>
> > > > >>>> fieldWidth = fieldHeight = 16;
> > > > >>>>
> > > > >>>>
> > > > >>>> 2013/4/16 Alex Tyler <alex.tyler@xxxxxxxxxx>
> > > > >>>>
> > > > >>>>> Can we see some code? The only time Images hang for me in QML
> is
> > > > >>>>> when
> > > > >>>>> it's trying to load them synchronously. Try setting
> asynchronous
> > > > >>>>> to
> > > >
> > > > true.
> > > >
> > > > >>>>> Cheers,
> > > > >>>>> Alex
> > > > >>>>>
> > > > >>>>> On Tue, Apr 16, 2013 at 10:20 AM, <mrqtros@xxxxxxxxx> wrote:
> > > > >>>>>> I thought Nick creates 1024 (16x16) buttons, lol =) And even
> did
> > > > >>>>>> not
> > > > >>>>>> thought - for what :D
> > > > >>>>>>
> > > > >>>>>> Of course code is extremely bad, if buttons with size 16x16
> > > > >>>>>> pixels
> > > > >>>>>> creating slowly.
> > > > >>>>>>
> > > > >>>>>>
> > > > >>>>>> 16.04.13 12:09 Michael Zanetti написал(а):
> > > > >>>>>>
> > > > >>>>>> On Tuesday 16 April 2013 01:01:28 Николай Шатохин wrote:
> > > > >>>>>> > Hello.
> > > > >>>>>> >
> > > > >>>>>> > In my code I'm creating 16x16 buttons in cycle and this take
> > > > >>>>>> > few
> > > > >>>>>> > seconds.
> > > > >>>>>> > While function that creating buttons runs, app freezes. I
> want
> > > > >>>>>> > to
> > > > >>>>>> > show
> > > > >>>>>> > loading animation while this function runs. So, how to run
> this
> > > > >>>>>> > function in
> > > > >>>>>> > parallel thread to avoid freezing?
> > > > >>>>>> >
> > > > >>>>>> > Best regards,
> > > > >>>>>> > Nick
> > > > >>>>>>
> > > > >>>>>> Creating 16x16 buttons shouldn take a few seconds. Can you
> paste
> > > > >>>>>> the
> > > > >>>>>> code
> > > > >>>>>> (also the button itself). To me it seems the issue is
> somewhere
> > > >
> > > > else,
> > > >
> > > > >>>>>> e.g. in
> > > > >>>>>> the way you create the buttons or the buttens themselves are
> very
> > > > >>>>>> slow.
> > > > >>>>>>
> > > > >>>>>> Br,
> > > > >>>>>> Michael
> > > > >>>>>>
> > > > >>>>>> --
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> > > > >>>>>> Post to : ubuntu-phone@xxxxxxxxxxxxxxxxxxx
> > > > >>>>>> Unsubscribe : https://launchpad.net/~ubuntu-phone
> > > > >>>>>> More help : https://launchpad.net/~ubuntu-phone
> > > > >>>>>>
> > > > >>>>>>
> > > > >>>>>>
> > > > >>>>>> --
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> > > > >>>>
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> > > > >>>
> > > > >>> --
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> > > >
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>
> --
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