ubuntu-phone team mailing list archive
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ubuntu-phone team
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Message #02409
Re: opengl?
Ah, ok. I misunderstood. This advice does make sense.
On Mon, Jun 17, 2013 at 11:02 AM, Michael Zanetti <
michael.zanetti@xxxxxxxxxxxxx> wrote:
> Hi,
>
> yes, we are working on example code. As I said, if you intend to write a
> game
> with one fullscreen view, painting everything yourself in there, a
> QGLWidget
> might be a solution altough I think using just a QWindow would be better
> suited.
>
> What I meant with discouraged, is to use QWidget in terms of QPushButton,
> QListView etc. Talking about a QGLWidget I assumed that you want to embed
> it
> somewhere into another QWidget based app.
>
> This example shows how to use Qt openGL without a QGLWidget (using a
> QWindow).
> http://qt-project.org/doc/qt-5.0/qtgui/openglwindow.html
>
> Also, all of those examples should be applicable to our platform (some of
> those are QGLWidget based too):
> http://qt-project.org/doc/qt-5.0/qtopengl/examples-widgets-opengl.html
>
> Anyways, if you know how to use QGLWidget, I'm sure you understand how I
> mean
> the discouraging or QWidget usage on mobile platforms.
>
> Br,
> Michael
>
>
> On Monday 17 June 2013 10:44:00 Josh Leverette wrote:
> > Hmm. If this is discouraged, then I would strongly encourage Canonical to
> > provide an OpenGL game app example in the developer documentation... one
> > showing "the right way" to do it. Having good games is the biggest
> obstacle
> > to Ubuntu touch's adoption that Canonical has absolutely no direct
> control
> > over, but providing a sample would go a long way towards encouraging
> > development in that area. (all of the aforementioned is, of course, my
> > personal opinion.)
> >
> >
> > On Mon, Jun 17, 2013 at 10:41 AM, Michael Zanetti <
> >
> > michael.zanetti@xxxxxxxxxxxxx> wrote:
> > > Hi,
> > >
> > > On Monday 17 June 2013 17:18:32 Wim de Vries wrote:
> > > > Is openGL supported (via QGLWidget)?
> > >
> > > I guess it is, altough I discourage the use of QWidget on Ubuntu Touch.
> > >
> > > Anyways, yes, you can use C++/Qt OpenGL code. If you intent to just
> create
> > > a
> > > fullscreen View and paint everything yourself, I guess even QGLWidget
> is a
> > > valid option.
> > >
> > > Hope this helps,
> > > Michael
> > >
> > >
> > > --
> > > Mailing list: https://launchpad.net/~ubuntu-phone
> > > Post to : ubuntu-phone@xxxxxxxxxxxxxxxxxxx
> > > Unsubscribe : https://launchpad.net/~ubuntu-phone
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>
--
Sincerely,
Josh
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