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Re: Create QML view for C++ object (not class)

 

You should register Game via qmlRegisterType too.

Your Engine's "game" property used in binding and it has no NOTIFY signal.
I hope you know what is it. If no - you should learn basics of Qt first.

Cheers,
Roman.


2013/10/2 Николай Шатохин <n.shatokhin@xxxxxxxxx>

> I did it, but now I got:
>
> QMetaProperty::read: Unable to handle unregistered datatype 'Game*' for
> property 'Engine::game'
>
> QQmlExpression: Expression qrc:/Reactor.qml:7 depends on non-NOTIFYable
> properties:
>
> Engine::game
>
> On application startup (game is Q_PROPERY of Engine and has type Game *).
>
>
> 2013/10/2 Vladimir M. <mlvl.jr@xxxxxxxxx>
>
>> Just put the star in the property decl -- it's the stock way to do it,
>> and the decl w/o star will be deprecated probably soon, as far as I know.
>> Then, bind to the props in qml, and that's it!
>> 02 окт. 2013 г. 14:31 пользователь "Николай Шатохин" <
>> n.shatokhin@xxxxxxxxx> написал:
>>
>>
>>> Ok, I registered as Type class Ship inherited from QObject that have
>>> fields:
>>>
>>> Q_PROPERTY(Hull hull READ hull)
>>> Q_PROPERTY(Reactor reactor READ reactor)
>>> Q_PROPERTY(Shields shields READ shields)
>>>
>>> (all field classes inherited from QObject too)
>>>
>>> But in ship class I'm using this fields as pointers (Hull * hull). So,
>>> how to use correctly Q_Properties in this case? (I need call methods from
>>> this fields and catch signals from them in QML)
>>>
>>>
>>>
>>> 2013/9/30 Vladimir M. <mlvl.jr@xxxxxxxxx>
>>>
>>>> Sure, you can always wire as many objects as possible to smth existing
>>>> in a scene or set as a context property -- it's a simple Q_PROPERTY
>>>> assignment on the C++ side, with a pointer passed to the setter (and works
>>>> as soon as you declare the property on the QML side (or register and
>>>> instantiate a C++ implemented item)).
>>>>
>>>> After all, these are ordinary QObejcts passing pointers (to each other)
>>>> to each other :)
>>>> (plus some memory management -- automatic on the QML side, and QObject
>>>> parent-tree based on the C++ side)
>>>>
>>>> Vladimir
>>>>
>>>>
>>>> On Mon, Sep 30, 2013 at 6:24 PM, Николай Шатохин <n.shatokhin@xxxxxxxxx
>>>> > wrote:
>>>>
>>>>> What if I will create property backend in QML type and then I will set
>>>>> this property in all QML objects to global object? So, theoretically this
>>>>> can solve my problem.
>>>>>
>>>>>
>>>>> 2013/9/30 Vladimir M. <mlvl.jr@xxxxxxxxx>
>>>>>
>>>>> Then, it looks like the standard way would be to have an instance of
>>>>>> the item embedded in each page in the stack.
>>>>>>
>>>>>> If this turns out to be too resource consuming, you may try to play
>>>>>> some tricks like removing it from all the pages and overlaying over the
>>>>>> whole stack (if the item will always be in the same place, and have the
>>>>>> same geometry, this will be rather simple, children order or z-value will
>>>>>> allow it place it on top).
>>>>>>
>>>>>> If geometry is different for each page, this may get trickier
>>>>>> (ultimate solution may be some sort of a "placeholder item" having the
>>>>>> right place in each page, to which the item gets parented when the
>>>>>> placeholder becomes visible, with "fill" anchoring).
>>>>>>
>>>>>> On the other hand, if the item has to have it's state consistent
>>>>>> between the pages, then even if its is feasible performance-wise to embed
>>>>>> it into all of them, some sort of common "view state model" should probably
>>>>>> exist, and this again suggests just using a single instance...
>>>>>>
>>>>>> Vladimir
>>>>>>
>>>>>>
>>>>>> On Mon, Sep 30, 2013 at 3:07 PM, Николай Шатохин <
>>>>>> n.shatokhin@xxxxxxxxx> wrote:
>>>>>>
>>>>>>> I need to have this object in different qml files (for i.e. GameChat
>>>>>>> must be shown on GameCreation,Game,GameResults pages: this it differents
>>>>>>> QML files and differents pages in PageStack), but I created only one
>>>>>>> QtQuickView in main.cpp. So, do view is qml file or QtQuckView object?
>>>>>>>
>>>>>>>
>>>>>>> 2013/9/30 Vladimir M. <mlvl.jr@xxxxxxxxx>
>>>>>>>
>>>>>>> You probably can't share a single instance of a QML visual item
>>>>>>>> between views, but as soon as you have the type registered properly /
>>>>>>>> importable / etc, you can use instantiate it in as many views as you like.
>>>>>>>> A QObject pointer can be passed around to items living in different
>>>>>>>> veiws inside the same application, of course (but watch out for memory
>>>>>>>> management issues -- see CppOwnership / QMLOwnership  / etc in the docs
>>>>>>>> under "memory management").
>>>>>>>>
>>>>>>>> Easiest way may be to set the same object as a context prop for
>>>>>>>> several views (unless you have some objections to this practice, like ones
>>>>>>>> mentioned up in the thread).
>>>>>>>>
>>>>>>>> Lastly, there is that (legitimate) trick allowing QML items to be
>>>>>>>> "rendered" by other items, resulting in the same item being shown in
>>>>>>>> multiple places of the same scene (but being manipalatable anywhere except
>>>>>>>> its actual position) -- look into the shader effects and such.
>>>>>>>>
>>>>>>>>
>>>>>>>> On Mon, Sep 30, 2013 at 2:34 PM, Николай Шатохин <
>>>>>>>> n.shatokhin@xxxxxxxxx> wrote:
>>>>>>>>
>>>>>>>>> What if I need to show the same QML object in two different
>>>>>>>>> places? How to do this? How to create new QML object without recreating it
>>>>>>>>> in C++?
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> 2013/9/30 Николай Шатохин <n.shatokhin@xxxxxxxxx>
>>>>>>>>>
>>>>>>>>>> 0_o. I didn't know that all objects in QML are global. Thank you
>>>>>>>>>> very much.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> 2013/9/30 <mrqtros@xxxxxxxxx>
>>>>>>>>>>
>>>>>>>>>>  Omg declare global engine object in main qml file and that's all
>>>>>>>>>>>
>>>>>>>>>>> 30.09.13 13:19 Николай Шатохин написал(а):
>>>>>>>>>>> I'm using qmlRegisterType now. I have problems, because two QML
>>>>>>>>>>> objects in different QML files it is two different objects in C++. I
>>>>>>>>>>> registered as type class that have static object of Engine, but now I have
>>>>>>>>>>> butthurt with it (I need retranslate all signals, getters and setters)
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> 2013/9/30 Michael Zanetti <michael.zanetti@xxxxxxxxxxxxx>
>>>>>>>>>>>
>>>>>>>>>>>> On Monday 30 September 2013 12:05:03 Николай Шатохин wrote:
>>>>>>>>>>>> > Can I set only one object as context property that contains
>>>>>>>>>>>> other objects
>>>>>>>>>>>> > (and this objects contain objects too) and get this deep
>>>>>>>>>>>> objects in QML?
>>>>>>>>>>>> >
>>>>>>>>>>>> > For i.e. I have object of class Engine that has object of
>>>>>>>>>>>> class Game, Game
>>>>>>>>>>>> > contains object of Ship and Ship contains object of Reactor.
>>>>>>>>>>>> So, I set
>>>>>>>>>>>> > object of Engine as context property and in QML write:
>>>>>>>>>>>> >
>>>>>>>>>>>> > engine.game.ship.reactor
>>>>>>>>>>>> >
>>>>>>>>>>>> > Can I use it?
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> Yes, given that "game" is a Q_PROPERTY() of "enigne", "ship" is
>>>>>>>>>>>> a Q_PROPERTY()
>>>>>>>>>>>> of "game" etc...
>>>>>>>>>>>>
>>>>>>>>>>>> Still, I recommend to register the type of the Engine instead
>>>>>>>>>>>> of setting it as
>>>>>>>>>>>> a context property.
>>>>>>>>>>>>
>>>>>>>>>>>> It's really just using qmlRegisterType() instead of
>>>>>>>>>>>> setContextProperty(). It's
>>>>>>>>>>>> not more or more complex code, but gives you better ways of
>>>>>>>>>>>> structuring your
>>>>>>>>>>>> QML code.
>>>>>>>>>>>>
>>>>>>>>>>>> >
>>>>>>>>>>>> >
>>>>>>>>>>>> > 2013/9/30 Николай Шатохин <n.shatokhin@xxxxxxxxx>
>>>>>>>>>>>> >
>>>>>>>>>>>> > > I've already found this solution:
>>>>>>>>>>>> > >
>>>>>>>>>>>> http://qt-project.org/doc/qt-5.0/qtqml/qtqml-cppintegration-contextpropert
>>>>>>>>>>>> > > ies.html It helps. Thanks.
>>>>>>>>>>>> > >
>>>>>>>>>>>> > >
>>>>>>>>>>>> > > 2013/9/30 Michael Zanetti <michael.zanetti@xxxxxxxxxxxxx>
>>>>>>>>>>>> > >
>>>>>>>>>>>> > >> On Sunday 29 September 2013 13:45:01 Vladimir M. wrote:
>>>>>>>>>>>> > >> > Sounds like a "context property" use case (you plain set
>>>>>>>>>>>> a QObject as a
>>>>>>>>>>>> > >> > context property for a view's root scope, w/o even
>>>>>>>>>>>> registering the
>>>>>>>>>>>> > >>
>>>>>>>>>>>> > >> object's
>>>>>>>>>>>> > >>
>>>>>>>>>>>> > >> > type, and all its properties and invokables become
>>>>>>>>>>>> available).
>>>>>>>>>>>> > >>
>>>>>>>>>>>> > >> I don't recommend using context properties. While they are
>>>>>>>>>>>> useful for
>>>>>>>>>>>> > >> some
>>>>>>>>>>>> > >> cases, this one doesn't seem to be one of those. Using too
>>>>>>>>>>>> many global
>>>>>>>>>>>> > >> context
>>>>>>>>>>>> > >> properties can make the code very ugly to work with.
>>>>>>>>>>>> > >>
>>>>>>>>>>>> > >> You probably want to create something like this:
>>>>>>>>>>>> > >>
>>>>>>>>>>>> > >> class ViewController: public QObject
>>>>>>>>>>>> > >> {
>>>>>>>>>>>> > >>
>>>>>>>>>>>> > >>   Q_PROPERTY(QList<MyClass> viewObjects READ viewObjects
>>>>>>>>>>>> NOTIFY
>>>>>>>>>>>> > >>
>>>>>>>>>>>> > >> viewObjectsChanged)
>>>>>>>>>>>> > >> ...
>>>>>>>>>>>> > >> QList<MyClass> viewObjects() const {
>>>>>>>>>>>> > >>
>>>>>>>>>>>> > >>   return objectList;
>>>>>>>>>>>> > >>
>>>>>>>>>>>> > >> }
>>>>>>>>>>>> > >> ...
>>>>>>>>>>>> > >> };
>>>>>>>>>>>> > >>
>>>>>>>>>>>> > >> qmlRegisterType<ViewController>(uri, 0, 1,
>>>>>>>>>>>> "ViewController");
>>>>>>>>>>>> > >>
>>>>>>>>>>>> > >> Then in QML you can do something like this:
>>>>>>>>>>>> > >>
>>>>>>>>>>>> > >> ViewController {
>>>>>>>>>>>> > >>
>>>>>>>>>>>> > >>   id: viewController
>>>>>>>>>>>> > >>
>>>>>>>>>>>> > >> }
>>>>>>>>>>>> > >>
>>>>>>>>>>>> > >> Repeater {
>>>>>>>>>>>> > >>
>>>>>>>>>>>> > >>   model: viewController.viewObjects
>>>>>>>>>>>> > >>   MyView {
>>>>>>>>>>>> > >>
>>>>>>>>>>>> > >>     property var viewObject:
>>>>>>>>>>>> viewController.viewObjects[index]
>>>>>>>>>>>> > >>
>>>>>>>>>>>> > >>   }
>>>>>>>>>>>> > >>
>>>>>>>>>>>> > >> }
>>>>>>>>>>>> > >>
>>>>>>>>>>>> > >>
>>>>>>>>>>>> > >> Note that if you want your code to adjust more flexible
>>>>>>>>>>>> (i.e. the
>>>>>>>>>>>> > >> viewObjects
>>>>>>>>>>>> > >> change a lot), consider using a QAbstractListModel (or
>>>>>>>>>>>> some other model)
>>>>>>>>>>>> > >> instead of a QList.
>>>>>>>>>>>> > >>
>>>>>>>>>>>> > >> Hope this helps,
>>>>>>>>>>>> > >> Michael
>>>>>>>>>>>> > >>
>>>>>>>>>>>> > >> > On Sun, Sep 29, 2013 at 6:38 AM, Николай Шатохин
>>>>>>>>>>>> > >>
>>>>>>>>>>>> > >> <n.shatokhin@xxxxxxxxx>wrote:
>>>>>>>>>>>> > >> > > Hello.
>>>>>>>>>>>> > >> > >
>>>>>>>>>>>> > >> > > When I create a class in C++, I can register it for
>>>>>>>>>>>> QML and can
>>>>>>>>>>>> > >> > > create
>>>>>>>>>>>> > >> > > view for it. It's very convenient. But, if I need many
>>>>>>>>>>>> objects of the
>>>>>>>>>>>> > >>
>>>>>>>>>>>> > >> same
>>>>>>>>>>>> > >>
>>>>>>>>>>>> > >> > > type, and need to show few views on screen, I got
>>>>>>>>>>>> problems.
>>>>>>>>>>>> > >> > > Is it possible to register QML type for object, not
>>>>>>>>>>>> for class?
>>>>>>>>>>>> > >> > > If I change some object, I need to see only its view
>>>>>>>>>>>> changed.
>>>>>>>>>>>> > >> > >
>>>>>>>>>>>> > >> > > Best regard,
>>>>>>>>>>>> > >> > > Nick
>>>>>>>>>>>> > >> > >
>>>>>>>>>>>> > >> > > --
>>>>>>>>>>>> > >> > > Mailing list: https://launchpad.net/~ubuntu-phone
>>>>>>>>>>>> > >> > > Post to     : ubuntu-phone@xxxxxxxxxxxxxxxxxxx
>>>>>>>>>>>> > >> > > Unsubscribe : https://launchpad.net/~ubuntu-phone
>>>>>>>>>>>> > >> > > More help   : https://help.launchpad.net/ListHelp
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>> --
>>>>>>>>> Mailing list: https://launchpad.net/~ubuntu-phone
>>>>>>>>> Post to     : ubuntu-phone@xxxxxxxxxxxxxxxxxxx
>>>>>>>>> Unsubscribe : https://launchpad.net/~ubuntu-phone
>>>>>>>>> More help   : https://help.launchpad.net/ListHelp
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>

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