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Message #05386
Re: A new Image release Proposal
On Fri, Nov 29, 2013 at 12:41 PM, Oliver Grawert <ogra@xxxxxxxxxx> wrote:
> hi,
> On Fr, 2013-11-29 at 11:32 +0100, Alexander Sack wrote:
>> Hi,
>>
>> it seems you put a few changes up for discussion in one shot.
>>
>> Let's keep those separate and look at them one by one:
>>
>> >From what I see you basically propose three main things:
>>
>> 1. lets increase velocity of image production so we get 2-3 images
>> produced in devel-proposed per day
>> 2. make cron the technology we use to schedule and kick those images
>> 2-3 times a day
>> 3. increase manual testing done before "releasing" images create a
>> broader touch-release team that will include avengers and manual
>> testers and community etc.
>>
>> Let me look at them one by one and then give a bullet summary of what
>> I believe we should indeed tweak for now...
>>
>> On 1.
>> ======
>>
>> I think 1. is and was the goal. So I think noone disagrees with the
>> benefits of having 2-3 checkpoints a day and we should just do it.
>> Note: it actually always was that way when I ran the landing team and
>> during release time. I believe we still do it, but if we don't we
>> should certainly ensure that we get back to do this.
> on the majority of days in the past we only had one image build per day
> simply because there were to many landings to wait for and in the end we
> had huge change sets that burned a lot of manpower when searching where
> a regression comes from.
>
Let's fix that process problem first.
All we need to do is to be strict about following the time windows for
cutting images regardless of whether the image has a chance to get
promoted or not. We haven't spelled things out like this before, so I
am pretty confident that this discussion helped getting us there.
>>
>> On 2.
>> ======
>>
>> You are suggesting a technical solution to the problem "how and when
>> do we cut images".
>>
>> I don't see why we would go for cron if we have something that is
>> smarter - e.g. our landing process. It would be a big step back to do
>> that. Let's be smarter :)...
>>
>> What we did during the final weeks of release and what we should
>> continue to do (until we have trigger based image production) was to
>> cut images based on a smart, individual landing plan that doesn't use
>> a strict time approach, but rather a hybrid approach that also takes
>> landing goals into account also
>>
>> For instance, every morning, landing team looks at the work to do and
>> decides what chunks of work we would like to have in image 1,2,3...
>> then they set themselves a hard end time to avoid that we drag on
>> without images forever. This worked pretty well.
>>
>> On top we should ensure that we continue producing images also during
>> times where landing team does not operate. That's mostly on weekend,
>> but also might be during eur/US nights. For those times we can use
>> cron to compensate the lack of available brains :0
>>
>
> we should have a fixed cron schedule even if the landing team is around,
> it is a huge pain if the change sets get bigger, how about we have one
> or two fixed cron builds per day and still the opportunity to trigger a
> third manual build at will. (the testing infrastructure is still highly
> unstable and unreliable, tests need to be re-run on nearly every image
> build, we have two persons doing this in two time zones and just started
> to discuss a cron schedule on IRC that makes sure the images are built
> at a time most convenient for them so we can have images ready during
> their working hours with enough wiggle room for manually restarting the
> individual tests that failed or were flaky)
So you don't trust the landing team that they can make and communicate
a predictable "time window schedule" for cutting images and follow
that schedule? I totally do believe they can and will do it :)
With that, I can't really see how can you still be unhappy about what
I propose: we get the goodness of both worlds -> guaranteed frequency,
predictability, smartness. perfect!
>
>
>> On 3.
>> ======
>>
>> Your proposal means very different things based on what you call
>> "image release". So far we have used the word "promotion" to describe
>> the act of moving a "blessed" image from a -proposed channel to a
>> non-proposed channel. I am not sure if thats what you call "release"
>> in your mail, but I assume so...
> yes, i mean promoting images from -proposed to devel/trusty
>
>>
>> Let's look at the channels and its purposes again:
>>
>> - devel-proposed -> here all images get spit out. they are completely
>> untested and haven't even run through automation (read: why do you
>> want to bother big dogfooders and avengers by telling them to test
>> this stuff)
> because lots of regressions go out unnoticed, these images see automated
> tests in a system that isn't very reliable yet, beyond that they get a
> minimal smoke test (usually done by popey and me) that only covers as
> much as we invest time ...
> that method is not covering any regressions that show up after a while
> only or that a manual smoketest simply didn't catch.
>
> we have a big community of people out there running the -proposed image
> (I would say even more than people that actually use the devel channel),
> we should give them a platform to be able to give us feedback and
> participate in testing and bug triage for better regression detection.
> locking them out by having team-only hangout meetings can't be the
> solution to open development IMHO, lets open up to the community again
> please.
>
>> - devel -> here we put images that have gone through automation and
>> that are ready for dogfooders to pick up
>> - stable -> here is where we have end users and deliver updates to
>> end users through it.
>>
>> Now the consent on target frequency of those is:
>>
>> - devel-proposed == 2-3 times a day (automated testing only)
>> - devel == 1+ times a day (dogfooders and avengers testing with goal
>> to drive us to next stable update)
>> - stable == 1-6 monthlty (stable users will give even more "testing")
>>
>> I think that all makes sense, and doesnt' really need changing?
> given that our automated tests cant even catch any GSM and SMS issues I
> don't see how this all "makes sense". we have people out there using
> these images, lets get their feedback, have them help and
> participate ...
>
>>
>> What needs better organization is the testing of dogfooders and
>> avengers of "already blessed" devel images. Here your idea about a
>> touch-release team makes sense. So far we had delegated that to jfunk.
>> You could help him organize a more effective avengers effort that also
>> includes the community, so maybe talk to him.
>
> how does that help at all to prevent us from promoting images
> with regressions ?
> having the avengers test the images is nice and all and will give us a
> good set of high level bugs but it does not at all help with the issue
> that we need to improve the promotion process ... automation can only
> cover a small part here, lets involve our community in our processes
> when we can ...
>
> getting bugs only from the avengers for slipped regressions also means
> there is quite a delay sometimes so the respective package/code base has
> evolved a lot already and when we try to nail down the issue we need to
> do archeology. I was hoping that we could win some agility back with my
> proposal of a public facing touch-release team, our current processes
> are very slow and add a lot of delay everywhere while not really
> improving the quality IMHO.
>
>>
>> -----
>>
>> OK, let's summarize what we got so far and let's do the following
>> tweaks for now...
>>
>>
>> Summary
>> =========
>>
>> 1. we start producing 2 images a day until end of year at a
>> predicable schedule (didrocks will announce that schedule after
>> discussing internally)
>>
>> 2. we don't enable cron during business days. Instead we hook image
>> kicks up to our landing process so that we get a smart, but predicable
>> schedule
>> - for instance, the times of image build will always happen around
>> the same hours (e.g. image 1: 1200-1400, image2: 1800-2000) the same
>> timeframe, but also will be smart about considering the landing
>> payload so we can ensure that the critical pieces really landed etc.
>
> why does that matter at all ?
>
> if the landing is ready it enters the archive and will be automatically
> in the next build, no matter when that build was done. the proposed
> migration of the archive makes sure the set of packages will land
> together (if you have packages slipping through then there is a
> packaging bug that needs fixing)
> I never saw (and still don't see) why image production should be tied
> into landings at all, landings are held back in the infrastructure
> automatically until they are complete.
>
>>
>> 3. to keep the image frequency acceptable at all times, we enable
>> cron builds during weekend and days where landing team is not
>> operational.
> ...
>>
>> 4. ogra and team to help jfunk to organize a more vibrant avengers
>> community around testing of images after devel promotion; this team
>> has the goal to identify issues that would block a stable promotion
>> and will be fed back into the landing team so they can prioritize
>> landings with the goal to clear a new stable promotion.
>
> you missed my most important point of involving the community by having
> open and regular IRC meetings.
> testing *after* promotion ... while it is nice and generates good
> bugs ... doesn't help at all with preventing regressions from slipping
> into the promoted images.
>
> note that all images we promoted since r10 had and still have
> regressions (not to mention that the automated test pass rate is far
> below r10 too)
>
> so to summarize from my side:
>
> 1+2+3) lets go with a semi automatic schedule then, so we even get
> images if all ubuntu-cdimage members that can trigger them are run down
> by simultaneous buses on different continents on the same day ;)
> (I still disagree that the landing team is the right team to drive image
> stuff and I also still think it puts extra load on them that should
> better be invested into processing more landings per day. our
> infrastructure is designed in a way that landings are held back until
> they are installable, there is no need to bind image builds to landings.
> we add an artificial blocker to the process were we have a reliable and
> automatic one in place since years)
>
> 4) lets still have a more open regression testing process that involves
> the community more to make sure regressions do not slip into promoted
> images.
>
> ciao
> oli
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