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Message #06153
Re: Python app tutorial?
On sab, 2014-01-25 at 11:27 -0800, Robert Park wrote:
> The way it's done in friends-app is that there's a python service that
> exposes a DBus API, and then in C++ there's a small wrapper around the
> DBus API (exposing it into Qml) and then the Qml makes DBus calls into
> the python script.
I thought we were supposed to be able to use Python directly, with pyqt?
I've tried running some example code that was posted to this list months
ago, while the QML appears to run (I can get print output), it fails to
render, giving a bunch of messages along these lines:
QOpenGLShaderProgram: could not create shader program
QOpenGLShader: could not create shader
QSGMaterialShader: Shader compilation failed:
""
QOpenGLShaderProgram::uniformLocation( matrix ): shader program
is not linked
QOpenGLShaderProgram::uniformLocation( opacity ): shader program
is not linked
Does anybody know how to get this working?
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