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Re: Phone performance

 

This also helps a lot:
   restart unity8 QML_NO_TOUCH_COMPRESSION=1

Although until now I've been testing performance using "flings", so as to work around that issue which is described here:
https://bugs.launchpad.net/qtmir/+bug/1486341

- Daniel


On 14/08/15 23:39, Alberto Aguirre wrote:


On Fri, Aug 14, 2015 at 4:05 AM, Oliver Grawert <ogra@xxxxxxxxxx
<mailto:ogra@xxxxxxxxxx>> wrote:


    usually android phones use the interactive or the userspace cpufreq
    governor (the latter with a userspace daemon) with frequency scaling
    directly tied to input/user events, we leave setting up this stuff to
    the container under the assumption that the android setup already does
    the best with the HW.


I think that's the wrong assumption. They will be tuned for a typical
android workload;
I believe its worth looking into tweaking these governors to
match Ubuntu's usage patterns and expected performance.


    i bet you will see the frequency go up and down along when checking the
    above again while watching it (which, along with the fact that someone
    should probably look into optimizing it for our use-cases, probably also
    points out that we are not doing enough of our processing in the GPU).

    ciao
             oli


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