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Message #01233
[Bug 1355356] Re: App spread should not kill media
This is a result of our selected app lifecycle. We're not killing any
media in particular, the app is being suspended when unfocused.
The Grooveshark webapp, unfortunately, does not use our media hub that
is meant to allow "escaping" the lifecycle by deferring the actual
playback to a separate process, unaffected by the app lifecycle.
We could think of exempting apps that play sound from the lifecycle, but
that would mean your app can just open a sound pipe without putting
anything in it to stay running indefinitely.
** Also affects: unity-webapps-grooveshark (Ubuntu)
Importance: Undecided
Status: New
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https://bugs.launchpad.net/bugs/1355356
Title:
App spread should not kill media
Status in The Unity 8 shell:
New
Status in “unity-webapps-grooveshark” package in Ubuntu:
New
Bug description:
Enjoying listening to Grooveshark tracks that I discovered from the
Music scope, and I was surprised that going into the app spread killed
the tunes. Seems legit to let the previously focused app keep the
sound stage till something else is focused.
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