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Message #04080
[Bug 1332122] Re: playcanvas games use too much memory and the renderer gets killed by the kernel’s OOM handler
I’m not seeing the high memory usage any longer, so that issue appears to be fixed.
Of interest: I tested on three different devices:
- M10: WebGL not supported
- E4.5: rendering very slow and buggy
- MX4: rendering smooth and games are playable
** Changed in: oxide
Status: New => Fix Released
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https://bugs.launchpad.net/bugs/1332122
Title:
playcanvas games use too much memory and the renderer gets killed by
the kernel’s OOM handler
Status in Oxide:
Fix Released
Bug description:
I’m testing the rebuild of oxide 1.0.2 against Qt 5.3 (in
https://launchpad.net/~ci-train-ppa-service/+archive/landing-005) on a
nexus 7, and games based on playcanvas are not working anymore (they
work with the current version in the archive, that’s built against Qt
5.2).
An example is dungeon fury: http://dungeonfury.playcanvas.com/. There
is a application that wraps it as a webapp in the store, but the same
issue can be observed when browsing to this URL in the browser app.
What happens is after the loading screen, the webview turns white, and nothing else happens.
Note that I’m not seeing any crash file, nor anything special in the logs.
Also note that other webGL demos work fine, including
https://webglsamples.googlecode.com/hg/aquarium/aquarium.html.
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References