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Re: [Bug 748137] Re: unity rendering broken with fglrx (black masks)

 

To clarify the sequence of events: X had a change, which required a
change in the binary driver from ATI. That's landed now, and so compiz
(which is the framework underpinning Unity) needs a change to use it,
the change is in a PPA but not yet landed in the main archive. Dart is
saying that, with the updated compiz and fglrx, Unity runs, but slowly.
We will look at that as soon as compiz is landed.

Mark

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https://bugs.launchpad.net/bugs/748137

Title:
  unity rendering broken with fglrx (black masks)



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