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Message #134110
[Bug 767315] Re: xinput 2 "Coordinate Transformation Matrix" not affecting all events
Interestingly, the original question
> xinput 2 "Coordinate Transformation Matrix" not affecting all events
... would refer to device id 2, which would be the master (Virtual core
pointer id=2 [master pointer (3)]) ...
However, the given example is
> xinput set-float-prop 9 "Coordinate Transformation Matrix" ...
... which refers to a slave device (eGalax Inc. USB TouchController id=9
[slave pointer (2)])...
The problem for me is that I can get my device (touchscreen) rotated with `xinput set-float-prop...` if I get its id right - but I'd like to transform mouse AND touchscreen AND touchpad at the same time with one command, so I'm trying to change "Coordinate Transformation Matrix" of the master (Virtual core pointer id=2); and while I can do that with set-float-prop (since `xinput list-props 2` shows the matrix as changed), there is absolutely no effect on the pointer, from any of the devices.
Is that to say, that "Coordinate Transformation Matrix" for the master
Virtual pointer are ignored?
Cheers!
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https://bugs.launchpad.net/bugs/767315
Title:
xinput 2 "Coordinate Transformation Matrix" not affecting all events
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