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Message #147150
[Bug 829086] Re: Artifacts in 3D with Sandy Bridge
We got an email back from Intel, the issue was fixed in Keith's drm-
intel-next kernel branch and heading upstream.
Apparently it's a clock gating issue on Sandybridge.
As a temporary fix, if you have intel-gpu-tools, you can run:
sudo intel_reg_write 0x9404 0x1800
For me it seems to have fixed the issue, I am running our software
through a test now and so good so far.
For reference, the two commits are:
commit 9ca1d10d748e56964de95e3ed80211b192f56cf4
Author: Eric Anholt <eric@xxxxxxxxxx>
Date: Mon Nov 7 16:07:05 2011 -0800
drm/i915: Turn on another required clock gating bit on gen6.
Unlike the previous one, I don't have known testcases it fixes. I'd
rather not go through the same debug cycle on whatever testcases those
might be.
Signed-off-by: Eric Anholt <eric@xxxxxxxxxx>
Cc: stable@xxxxxxxxxx
Signed-off-by: Keith Packard <keithp@xxxxxxxxxx>
commit 406478dc911e16677fbd9c84d1d50cdffbc031ab
Author: Eric Anholt <eric@xxxxxxxxxx>
Date: Mon Nov 7 16:07:04 2011 -0800
drm/i915: Turn on a required 3D clock gating bit on Sandybridge.
Fixes rendering failures in Unigine Tropics and Sanctuary and the mesa
"fire" demo.
Signed-off-by: Eric Anholt <eric@xxxxxxxxxx>
Cc: stable@xxxxxxxxxx
Signed-off-by: Keith Packard <keithp@xxxxxxxxxx>
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https://bugs.launchpad.net/bugs/829086
Title:
Artifacts in 3D with Sandy Bridge
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References