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[Bug 455628] Re: Open source drivers rotate textures on ATI Xpress 200M under wine

 

im sort of back to where i started; after initially figuring out that
direct rendering was disabled for my 32 bit libs (it was missing some
path entry environement variable) i though i had solved most of my
issues. but really, it's still the same stuff.

i noticed that i get a bunch of these:

fixme:d3d:getFormatDescEntry Can't find format unrecognized(1414745673) in the format lookup table                  
fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x1764e0) Event query: Unimplemented, but pretending to be supported      
fixme:thread:SetThreadIdealProcessor (0x190): stub                                                                  
fixme:d3d_shader:vertexshader_set_function The difference between the minimum and maximum relative offset is > 127  
fixme:d3d_shader:vertexshader_set_function Which this OpenGL implementation does not support. Try using GLSL        
fixme:d3d_shader:vertexshader_set_function Min: 0, Max: 132          

when trying to start my game; also, it really seems as though the real
issue is that the image gets drawn 'upside down', rather than completely
distorted. maybe it's a completely different issue after all ...

oh, and ive tried enabling GLSL or what not and it changes nothing ...
:/

-- 
Open source drivers rotate textures on ATI Xpress 200M under wine
https://bugs.launchpad.net/bugs/455628
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