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[Bug 44131] Re: no audio playback from the blender sequencer.

 

Note: IIRC current blender uses OpenAL by default instead of SDL audio.

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https://bugs.launchpad.net/bugs/44131

Title:
  no audio playback from the blender sequencer.

Status in blender package in Ubuntu:
  Invalid

Bug description:
  Binary package hint: blender

  playing back animation in blender results in the message:
  "Couldn't open audio: No available audio device" on the console and no audio. some information:

  *reproduce this bug by hitting alt-a in blender to playback animation,
  with the sync option enabled.

  *blender audio uses SDL, and seems to be OSS only. on other OS's
  (gentoo, redhat) blender hogs non-mixing soundcards while playing
  sound, no other apps get audio.

  *blender audio works in ubuntu *if* you have a soundcard with hardware
  mixing, aka emu10k1 cards.

  *no audio even when I kill esd, kill gdm, and start X with just
  openbox running.

  *I am aware that you need to disable game engine sound in blender to
  get sequencer sound ( heh )

  *this problem has cropped up on various systems using different
  hardware, the common element is that they were ubuntu linux, and the
  sound card didn't hardware mix- we fixed it on our desktops by getting
  cards with hardware mixing.

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