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Message #03746
[Bug 44131] Re: no audio playback from the blender sequencer.
Note: IIRC current blender uses OpenAL by default instead of SDL audio.
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https://bugs.launchpad.net/bugs/44131
Title:
no audio playback from the blender sequencer.
Status in blender package in Ubuntu:
Invalid
Bug description:
Binary package hint: blender
playing back animation in blender results in the message:
"Couldn't open audio: No available audio device" on the console and no audio. some information:
*reproduce this bug by hitting alt-a in blender to playback animation,
with the sync option enabled.
*blender audio uses SDL, and seems to be OSS only. on other OS's
(gentoo, redhat) blender hogs non-mixing soundcards while playing
sound, no other apps get audio.
*blender audio works in ubuntu *if* you have a soundcard with hardware
mixing, aka emu10k1 cards.
*no audio even when I kill esd, kill gdm, and start X with just
openbox running.
*I am aware that you need to disable game engine sound in blender to
get sequencer sound ( heh )
*this problem has cropped up on various systems using different
hardware, the common element is that they were ubuntu linux, and the
sound card didn't hardware mix- we fixed it on our desktops by getting
cards with hardware mixing.
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