unity-design team mailing list archive
-
unity-design team
-
Mailing list archive
-
Message #02011
Re: Pretty mockups with darkly coloured progress dialogs (was: File transfer dialog behaviour)
yeah, thx.
actually, we're on the verge of redesigning windows as a whole.
* the title bar is losing importance (e.g. we're treating the buttons like
trivial objects)
* windows are turning into intelligently shaped objects or fullscreen work
environments
* clutterful information in our focal point is reduced
* overlayed widgets and dialogs don't cover formerly focused objects [1]
all this in mind, i think it's about time to reconsider the applications of
RGBA in our DE design, especialla the "A" in RGBA ;)
that's my thoughts on the matter
On Sat, May 15, 2010 at 00:06, Dylan McCall <dylanmccall@xxxxxxxxx> wrote:
>
> I guess MacOS has dark windows and light windows following some kind
> of pattern, too. Anyone know what theirs is?
>
i remember notification bubbles that, in spite of informing me well, don't
obscure the object they are informing about or any other object, since they
are semi-tranparent..
all dialogs that are usually (gather use cases) rather informative than
interactive should behave like this IMO
- app-specific alerts
- progress bars
- menus
- floating toolbars
- widget layers
[1] http://img651.imageshack.us/img651/1074/rgbagtk2.png (from
https://wiki.ubuntu.com/DesktopTeam/RgbaGtkWithPPA/)
References