← Back to team overview

unity-design team mailing list archive

Re: Killing Menu Bars

 

Great mockup David!

However, my main fear with that is it sort of hides those options under a
lot of layers. My goal is more then just getting rid of the menu bars, its
getting rid of stupidly repetitive unnecessary commands from easily
cluttering view while at the same time increasing functionality and
visibility for commonly used options. In an app like calculator your mockup
is great, and might be a good transition tool to use simultaneously with the
altered versions from before (so that the full standard menu is still
available) but I think with more complicated apps (i.e. evolution or
firefox) its going to be to cluttered to put every single thing in one title
bar drop down. Granted, many use small menu extensions in firefox, but
still, theres things that users have never clicked and never will click.

On Tue, May 18, 2010 at 3:55 PM, David Hamm <davidthamm@xxxxxxxxx> wrote:

> The quick and dirty answer is to move the menu bar to the frame. Make
> it an vertical drop down menu next to min/max/close. Preferably done
> at the same time windicators take form so as to coax important
> functions out of the old model.
>
> Eventually however all applications will have to change...
>
> ps. remember most new (crap) monitors are 16:9 making vertical space
> crucial.
> pss. In order for this and windicators to work,  clicking and dragging
> anything (in the frame) should move the app.
>

Follow ups

References