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unity-design team
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Message #03926
Re: Messaging Menu and the MeMenu
Having both outgoing and incoming in one menu is a lot of stuff.
If I see a mail icon with number 2 or something indicating I have
a messages (which is kinda how a message icon should act)
I would expect that when I click it to either see my gmail account open to
that message, or at least see part of that message.
This required behavior of a message notification menu already places a-lot
on its plate. Tying it together with broadcasting and you will have a mess.
The broadcast + power mockup i submitted keeps it simple and to the point.
It is a global action menu. I also like to say that limiting it to broadcast
keeps the structure timeless. Bringing in incoming to the menu makes it much
more personal and requires more actions (icons) in which to communicate. If
you start showing emails, next your going to want phone calls and video
chats and all your tweet responses. Which I feel are far better suited to be
in there own streamlined and personal applications. Notification in the
unity bar!
A tweetback should pop up a tweet application that opens your twitter page
or something similar. This also allows modularity. A better application
could easily replace it. This shouldn't be the win7 phone, this should be
like android. If you put to much color in one location your going to get
poo.
Ps, a way to close applications from the unity bar would also be nice, be it
a middle click or close icon top right of the icon :p...whatever.
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