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Re: [Usability] The Future of Window Borders, Menu Bars, and More

 

Hello Steve, welcome, sorry about my formulation sometimes, i was never much
of a poet ;)

On Fri, Oct 29, 2010 at 11:22, <steve-ayatana@xxxxxxxxx> wrote:

> On 28/10/10 12:49, frederik.nnaji@xxxxxxxxx wrote:
>
>  Thank you!
>> That's why we want to move the desktop to human language.
>>
>
> It's a bit hard to know what you intend by "That's why we want to move the
> desktop to human language" as this is the only message I've received on the
> thread (having just subscribed), however, having seen how the new version of
> Ubuntu (10.10) has increased the number of words in dialog boxes, e.g. the
> file copy/overwrite files, presumably to make things simpler and friendlier,
> personally I find that it has had the reverse effect and obscured the
> intended meaning.


yeah..  every consistency aware interface must speak one or more languages,
since it will otherwise never achieve actually serving the user.
The more human(e) this language is, the more humans will find it easy to
connect with the command interface.

I think Ubuntu doesn't understand English yet, but certain formal
instructions which resemble human language are understood, e.g. by the
Command Line Interface ~$
Ubuntu also can't speak or write English yet, at least not creatively.
What we call "dialogs" are in fact pre-written conversations. The user
barely gets the chance to say anything really.
Instead, these pseudo conversations impose geeky language upon the "ordinary
user", which rids them even more of purpose.

An entity can only "understand" a message, if it is able to associate its
content with experience.
If i don't know the difference between "suspend" and "hibernate" for
example, the only way to find out what happens is to try out the respective
control.
Understanding an interface makes using it correctly a walk in the park,
that's why we all want to see the desktop move more into that direction.

References