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Re: Handling workspaces in Unity's launcher

 


> I think that Gnome 3 shell already has a very slick solution to
> handling workspaces from a display wall. (Which is similar to the
> Compiz wall). Trying to incorporate this functionality into the
> launcher is going to add complexity to a very simple tool.  I propose:
> 
> -Take the Gnome Shell functionality for workspaces into Unity
> -Let the launcher only display (in the open app category) the open
> apps in the active workspace.
> 
> That said, the launcher needs a lot of streamlining and it's weakness
> is what someone else earlier in this thread identified as the "moving
> target" issue. There is very little clarity between what is a system
> launcher, an open app and a user launcher. Yes, I know about the
> colours and the little arrows, but after weeks of use all I still see
> is a pretty candy strip of ever changing things. It takes effort to
> find what I want. 
> 
> Have a look at my mock up which clearly maintains a hierarchy of
> "System launchers", "Open Apps", "User Launchers"
> http://www.reviveyourpc.ie/babel
> 
> We must also be conscious that multiple workspaces is going to be a
> computer power user feature. It is a very important feature and not to
> be compromised - but we cannot complicate a basic functionality to
> accommodate it. Ubuntu's and Unity's goal is to capture a mainstream
> audience. The mainstream is still unable to upgrade from IE6 and
> struggle to change their wallpaper in Windows (I kid you not, see it
> every day) - so lets keep the basics basic.  
> 
> On Sat, 2010-10-30 at 15:46 +0200, David Prieto wrote:
> 
> > Hi Seb,
> > 
> > 
> >         An other Mockup :
> >         http://ubuntuone.com/p/Mxz/
> >         
> >         - On-click in the top workspace : go to the workspace
> >         - Two-click in the top workspace : show "expose" of the
> >         workspace, with full "drag & drop" options.
> >         - Workspace with white large border = current workspace
> >         - > : option menu 
> > 
> > 
> > So, that's basically the same I am proposing, right? Minus the
> > aesthetic differences. Or is there any other difference that I
> > failed to notice? 
> > 
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