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Re: Design problem: Menus hidden by default in Unity

 


> No Problem:
> http://en.wikipedia.org/wiki/Composition_(visual_arts)
> Basically, in visual composition, when there are multiple objects
> involved, it becomes pleasing to have one item surrounded by an even
> number of objects (Thus an odd number). Five, IMO, brings clutter,
> particularly to window buttons, and one would be fine, but two lacks
> balance. 

Those are way too subjective and general to justify the degree of
certitude your tone had. There are many ways to question it. But
since now you added an IMO to your statement, there is no point in
discussing this further.

Feel free to drop me a private email if you want to, though.





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