unity-design team mailing list archive
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unity-design team
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Mailing list archive
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Message #05259
Re: What to do with the menubar on non-full screened windows.
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To:
ayatana@xxxxxxxxxxxxxxxxxxx
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From:
Ian Santopietro <isantop@xxxxxxxxx>
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Date:
Tue, 29 Mar 2011 15:09:18 +0000
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In-reply-to:
<AANLkTin_hO8S6-kMyP-1vyS7vU7DFMLgmJbn1k-vN=hf@mail.gmail.com>
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Organization:
Prodigy Multimedia
> 1. Confusion on which application the menu is for.
The Menu is always for the window with focus. There's also the window title that tells you.
> 2. Having to move the mouse an obscene amount
While this is true, it's easier to hit the menu because they are always in the same place, and along the edge of the screen. You can fling the mouse up and get the menu because the screen edge will stop the cursor in the hot-spot for showing the menu.
On 03/29/11 08:37:19, ayatana@xxxxxxxxxxxxxxxxxxx wrote:
> In a nonmaximized window on
> a. a large screen
> b. with other nonmaximized windows present
> The global-menubar fails for these reasons.
> 1. Confusion on which application the menu is for.
> 2. Having to move the mouse an obscene amount
> In my 1 + 2 = not nice behavior.
>
> [1]http://blog.martin-graesslin.com/blog/2011/03/menu-button-inside-window-decorations/
> I have been reading this, and I think that the mockup provides a
> good compromise in non maximized windows. Thoughts?
> --
> Saleel
> --20cf307cfecc62975d049f9fb440--
>
> References
>
> 1.
> http://blog.martin-graesslin.com/blog/2011/03/menu-button-inside-window-decorations/
>
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